Rated 1-9 : Relative Power | Design/Fun | Skill Intensiveness | Comments
Terran:
SCV.......: 5 | 8 | 7 | Overall a good hero, but weakest of the goalies. Should stay "fast" since he can be more offensive.
Marine....: 4 | 5 | 5 | Very plain, grenade is weak and there are just better units. Increase stim speed or a new second spell.
Marauder..: 7 | 9 | 9 | Probably the most perfect hero right now, though a bit slow for his midfielder/possession role.
Reaper....: 7 | 3 | 7 | Too reliant on just autoattacking with his great speed. Mines are terrible and rarely worth 25 mana.
Thor......: 7 | 8 | 8 | In a really good spot right now. I'd still rather see his speedup be a shorter but more effective burst.
Viking....: 6 | 6 | 7 | In a pretty unique midfielder role, but the unnecessary channel on the second skill hurts. Drop that.
Protoss:
Probe.....: 6 | 7 | 8 | In a pretty good place, the new goalie spell is great. I'd like to see pylon give more serious benefits.
Zealot....: 7 | 8 | 8 | Good design, as long as it stays unique to him. I like this guy a lot, he's just tough to play for most.
Stalker...: 8 | 7 | 6 | I'm slowly accepting phased blink, but it's weird to learn for newbies. I still don't like shields, though.
Sentry....: 7 | 9 | 9 | Another awesome hero, fun to use and tough to play but can be very effective when used right.
Immortal..: 8 | 8 | 7 | This guy could use an increase to the mana cost of his second ability, its uptime is just silly.
Archon....: 3 | 4 | 6 | A two nuke hero that is just too slow to do anything but sit back and defend, and has trouble clearing.
Zerg:
Drone.....: 9 | 4 | 4 | Too fast, burrow is by far the best spell in the game, and his guardian form is just weak design.
Queen.....: 1 | 2 | 2 | Probably the most in need of a complete remake, I can't think of a single way to help this unit.
Zergling..: 6 | 4 | 2 | Outrunning people isn't very exciting and his autoattack sucks. He's a newbie hero, that's about it.
Hydralisk.: 2 | 1 | 4 | Could maybe keep the slow if it's buffed, but the channeled nuke doesn't fit on this hero at all.
Roach.....: 8 | 9 | 8 | Simple and skill intensive hero, but speed boost lasts a bit too long for how dramatic it is. Pick one.
Ultralisk.: 6 | 6 | 7 | Feels like a weaker version of the Zealot that rams people. His skills could be a lot more unique.
Also, I said I'd write up some newbie tips for the briefing so I'm just making a note of that. I really would love to see a revamped version for the next patch, this can hopefully jump right to the top of the list with some of the new changes. The retention rate for new players is really high, it just gets boring because we're always playing with the same people and it's not like SC1 where people can host their own games after they like it the first time and be more experienced than everyone. Most people learning a game don't want to play with the map's best right away. Once they don't have to I don't see any way that this won't take off, it's already getting close to being superbly balanced with the exception of a few heroes.
tl;dr:
Nerf:
Roach, Immortal, Stalker slightly.
Drone heavily.
Buff:
SCV, Probe, Viking, Ultralisk slightly.
Marine, Archon moderately.
Queen, Hydralisk heavily.
Modify for better design:
Reaper, Zergling, Drone.
I have ideas for all of these except the Queen and I gave some of the simpler ones in comments above but I'd rather see your opinions first and then see if we're on the same page, rather than influencing you.
Sorry for the massive wall, hopefully putting all of this down helps.
Post has been edited 2 time(s), last time on Mar 7 2011, 5:54 pm by FaZ-.
None.