Ok i have a trigger like this in my map.
Player 1
Current player brings at least 1 shopper to 'increase income''
Current player accumalates at least 200 ore
Modify resources for current player: subtract 200 ore
Create 1 'income' at 'p1 income' for current player
Move 1 shopper for current player at 'increase income1' to 'shop1'
Preserve trigger
Comment: +Income
For some reason it doesnt create the unit, or income, at the location. It does everything else just fine but it wont create the unit. The area its suppose to creat the unit at is 2x9 high dirt, the unit is a Terran Vespin Crate. Do I need to make it 3x9? Heres an example of the area.
+++++++++
+++++++++
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I don't know what a "Terran Vespine Crate" is but some units cannot be created by triggers.
If everything else in the trigger works, you got no wait in it and there's no unplaceable warning its most probably one of these units.
Try replacing the unit by a marine to test it. If it works look for some other unit you can use.
yup that worked, tried raynor marine and yea, so ill switch to a crystal or something inanimate
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
yup that worked, tried raynor marine and yea, so ill switch to a crystal or something inanimate
crystals work fine
so i found out, thanks for the help mate!
None.