Staredit Network > Forums > SC2 General Discussion > Topic: Location of unit and UI sounds in the MPQs?
Location of unit and UI sounds in the MPQs?
Oct 1 2010, 5:25 am
By: SteelDraco  

Oct 1 2010, 5:25 am SteelDraco Post #1



I can't seem to locate the sound files for the normal (non-campaign-specific) units and user interface actions. I found the .mpq files in C:\Program Files (x86)\StarCraft II\Campaigns\Liberty.SC2Campaign, and opened them up with Ladik's MPQ Editor.

The base.SC2Assets file seems to contain some of the sounds, the ones that aren't language-specific. enUS.SC2Assets contains other sound effects, in particular the campaign-specific unit sounds that are dependent on language (as you'd expect from the enUS at the beginning of the filename). For example, I can see all of Zeratul's sounds at enUS.SC2Assets/LocalizedData/Sounds/ProtossVO/CampaignUnits/Zeratul. Where's the equivalent folder for the non-campaign specific units?

Am I just missing something simple here? Where are the generic unit's sound effects?



None.

Oct 1 2010, 5:56 pm Temp Post #2



(x86)\Starcraft II\Mods\Liberty.SC2Mod\base.SC2Assets is where the sounds are



None.

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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
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[2024-5-06. : 5:01 am]
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[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
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[2024-5-05. : 9:35 pm]
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[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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