Blizzard released a new patch today:
StarCraft II: Wings of Liberty – Patch 1.1.1
Bug Fixes - Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
- Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
- Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
- Fixed an issue where players watching older replays or saved games would experience stuttering.
- Fixed an issue where some Mac users were unable to join games properly.
Currently Working On: My Overwatch addiction.
Awe, no more sockfolding
That's actually kinda funny since I speculated that they might take it out when i was watching your stream.
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Magic box god; Suck it Corbo
Honestly, I was expecting more... When are they going to fix the popularity system and add the freaking chat channels already!!! QQ
Awe, no more sockfolding
That's actually kinda funny since I speculated that they might take it out when i was watching your stream.
What is this sockfolding?
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It's the 'return cargo' worker bit that's patched up there. It allows slightly faster mineral gathering for a bit of early game microing.
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Honestly, I was expecting more... When are they going to fix the popularity system and add the freaking chat channels already!!! QQ
I read that chat channels will be out in 1.2, so hopefully that'll only be a few weeks away.
Currently Working On: My Overwatch addiction.
Did they fix the bunker thing yet? The one that allows you to almost instantly get to places if you have them lined up.
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Yeah I have a hard time understanding the logic behind nerfing Zerg when they're already significantly more boring and underpowered than the other races.
...Nerfing the ultralisk takes the most fun and creative unit in the zerg arsenal, and making it boring.
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Really pissed about the ultralisk nerf. I guess I can't complain though since zerg has been placing so well with it, oh wait...
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
If I read your stats correctly, Ultimo, then all claims about Zerg being weak are false.
2 people got 4 wins with Zerg. That is 2 wins per person with Zerg.
12 people got 22 wins with Protoss. That is also ~2 wins per person playing Toss.
22 people got 51 wins with Terran. That is almost 2.5 wins per person playing Terran.
So if anything this statistic shows that Terran is slightly better than the other 2 races and that nobody likes playing Zerg.
Magic box god; Suck it Corbo
I think its showing how many zerg players actually won a tournament, not the amount of entries
I'm not a big fan of stats to show balance, but at some point the numbers get a bit ridiculous. When you look at GSL, it's really been a Terrans' game, despite the fact that a few excellent P and Z players are toughing it out, and I don't just mean by numbers. P and Z players are losing vs T after they have advantages, in shorts amount of time (when was the last time anything other than proxy or 6pool ended XvT in under 8 minutes?) and it kinda sucks to watch it because some of these games just get so one-sided.
Also, there's a phenomenon discovered in the field of competitive fencing that invalidates most of these "Zerg are underpowered because nobody plays them" arguments. In fencing, there is a much, much higher representation of lefties in the top divisions than there are in the world, in fencing in general, etc (in fencing in general, it's about equivalent to the world). So in an effort to question why this is happening, it was found that lefties don't appear to be in any way 'better' than righties at the sport, but it's just that it's impossible to get consistent practice against a variety high-tier left-handed fencers because there are so few of them. That means that when they go to compete, the number of lefties and righties starts to approach equivalence.
Basically, in a case where representation of one style is limited and where there is no inherent imbalance, that style tends to fare better. This might not apply directly to SC2, but in theory, we should be seeing numbers closer to 33/33/33 in high tiers no matter what the total representation is (it should start approaching that when you take decreasing sample sizes). That's actually the opposite of what's happening, where T is becoming increasingly represented as you take smaller and more elite samples. Not direct evidence of imbalance, but something to consider when you do demographic-based arguments.
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