Quote from Lylirra
Q. (Kaelmis) - Do you plan to fix the order of dependencies? If you load all 4 at the same time, which most new people do, the campaign usually doesn't work. Basically, people have to know that the order of dependencies matter (I don't see why it should matter), and the default arrangement you give them doesn't work so they get all confused: "I loaded the campaign dependency, but it didn't actually load the dependency...."
A. Dependencies should work correctly in 1.1.0 and will receive additional improvements in later patches.
Q. (Kaelmis) - Can you make the item system better? When buying from a shop, it seems like the items don't always enter the hero's inventory, but get dropped on the ground. When a hero dies, he always drops his items. I am sure that is nice for some maps, but others want heroes to keep their items on death and making a trigger do that isn't always perfect.
A. Heroes dropping items when killed will be fixed in 1.1.0 and will also have their items stored in banks.
Q. (Kaelmis) - I see data field to share a fraction of kill experience with nearby players, but what about kill resources?
A. We'll look into adding support for this in a future patch. Good idea
Q. (Kaelmis) - Is there a way to modify the mover for a specific unit, not the entire unit type. The only way I have found to modify the mover is through the catalog set value trigger but that would affect all units of the same type.
A. We try to limit per-unit attributes for performance reasons so it's not likely that you will be able to change the mover for a specific unit unless there is a strong need for it. It can already be changed with upgrades and CatalogFieldValueSet, so there is already some flexibility available. Feel free to provide more justification if it's really important for your project.
Q. (Kaelmis) - I have an item shop that I want to sell hero specific items. How do you make requirements of these items based on the player trying to purchase the item, such as if that player owns a specific type of unit?
A. We'll look into adding support for this in a future patch.
Q. (Pan) - I got a question that I've been trying to figure out since the beta: does anybody know how to change cliff heights mid-game (triggers, actors, abilities, etc.)?
A. Changing cliff levels during run-time would require significant changes and we would only add support for this if there was a strong need for it.
Q. (gamecreator) - What's the proper way to load one published map from another after victory?
A. This is currently not supported, but we are planning on adding features for multi-map campaigns in future patches.
Q. (gamecreator) - I meant to also ask: how do you transfer data between two maps (like which upgrades you took or who lived or died)?
A. You should be able to use the Bank system to transfer data as long as the maps are published by the same author.
Q. (Bibendus) - Are you going to fix the keyboard/mouse control lag? 90% of custom games are ruined by this.
A. We will be improving keyboard and mouse control in a future patch, but we can't match the responsiveness of an FPS game with an authoritative server. Keyboard-based unit movement should be as responsive as issuing move orders with the mouse after these changes.
Q. (Bibendus) - Are you going to add missing triggers that existed in the wc3 editor like change terrain cliff height, change terrain texture, revive unit and tons of other things I don't remember?
A. Specific missing triggers may be added as needed or as suggested by the community. We can't just copy-paste the code from Warcraft III, so we'll only add triggers that provide a lot of value to mapmakers.
Q. (Bibendus) - Are you going to add a feature to store banks on server so they can't be viewed/edited/corrupted by users or concurrent maps?
A. Bank protection will be added in a future patch to allow mapmakers to prevent users from modifying their bank data (optionally).
Q. (Bibendus) - Actually it's impossible to make a good custom sound and music looping layers mixing because ingame timers are imprecise. Are you going to fix that?
A. You should be able to layer different sound files for in-game music using the Soundtrack data. Can't really help more without specific details of the problem.
Q. (Mak) - As well, why is it so buggy? It crashes a LOT, and if it doesn't crash, the maps created make SC2 crash.
A. Please file bug reports for reproducible crashes. Fixing these type of issues is very important to us.
Q. (Tyde) - Is there a way to change the requirements of an ability with triggers? Say the Overlord's Generate Creep ability?
A. You can't change the requirements directly, but you could create a separate ability and control which was shown on the command card. Requirements have both a Show and Use section, allowing you to set up different conditions for whether it's shown and whether it can be used.
Q. (Enofel) - So basiccly that basic layout of my map is a huge circle, which I want to be circular perfectly and exactly in the center. How would I make this?
A. You can turn on the grid in the View -> Show Grid menu to help line it up perfectly. We'll look into increasing the max brush size since it does seem somewhat arbitrary.
Q. (chriscisso) - We should be able to rename any Id on duplicated or copied units.
A. There was a bug preventing ID changes on duplicated units until the Editor was reloaded, but that should now be fixed in 1.1.0.
Q. (chriscisso) - We should be bale to edit data on any unit regardless of were it came from, I cannot seem to edit the liberty units, if I am missing a setting let me know.
A. You should be able to edit Liberty data, except for certain cases where you have the "Display All Object Sources" option enabled (it's the second button next to Data Source dropdown). Basically, you can't edit data except for the top-most source, which is not obvious to the user and we are looking at ways of improving this feature.
Q. (chriscisso) - If we overright images in our map, make sure they always are used in Test maps and On Battle net for the creator, other users don't have this problem, but creators of the map do. Cacheing Issue maybe?
A. If you could enter a detailed bug report for this issue we will look into it.
Q. (chriscisso) - When we go into a property menu there should be a filter option for lists of items so we can just display custom items and such.
A. We're looking into adding a way to filter huge dropdowns since they are a bit unwieldy at the moment.
Q. (Mephs) - Is there a validator that can check the number of charges on an ability left?
A. This sounds useful and we'll look into adding support for this in a future patch.
A. Dependencies should work correctly in 1.1.0 and will receive additional improvements in later patches.
Q. (Kaelmis) - Can you make the item system better? When buying from a shop, it seems like the items don't always enter the hero's inventory, but get dropped on the ground. When a hero dies, he always drops his items. I am sure that is nice for some maps, but others want heroes to keep their items on death and making a trigger do that isn't always perfect.
A. Heroes dropping items when killed will be fixed in 1.1.0 and will also have their items stored in banks.
Q. (Kaelmis) - I see data field to share a fraction of kill experience with nearby players, but what about kill resources?
A. We'll look into adding support for this in a future patch. Good idea
Q. (Kaelmis) - Is there a way to modify the mover for a specific unit, not the entire unit type. The only way I have found to modify the mover is through the catalog set value trigger but that would affect all units of the same type.
A. We try to limit per-unit attributes for performance reasons so it's not likely that you will be able to change the mover for a specific unit unless there is a strong need for it. It can already be changed with upgrades and CatalogFieldValueSet, so there is already some flexibility available. Feel free to provide more justification if it's really important for your project.
Q. (Kaelmis) - I have an item shop that I want to sell hero specific items. How do you make requirements of these items based on the player trying to purchase the item, such as if that player owns a specific type of unit?
A. We'll look into adding support for this in a future patch.
Q. (Pan) - I got a question that I've been trying to figure out since the beta: does anybody know how to change cliff heights mid-game (triggers, actors, abilities, etc.)?
A. Changing cliff levels during run-time would require significant changes and we would only add support for this if there was a strong need for it.
Q. (gamecreator) - What's the proper way to load one published map from another after victory?
A. This is currently not supported, but we are planning on adding features for multi-map campaigns in future patches.
Q. (gamecreator) - I meant to also ask: how do you transfer data between two maps (like which upgrades you took or who lived or died)?
A. You should be able to use the Bank system to transfer data as long as the maps are published by the same author.
Q. (Bibendus) - Are you going to fix the keyboard/mouse control lag? 90% of custom games are ruined by this.
A. We will be improving keyboard and mouse control in a future patch, but we can't match the responsiveness of an FPS game with an authoritative server. Keyboard-based unit movement should be as responsive as issuing move orders with the mouse after these changes.
Q. (Bibendus) - Are you going to add missing triggers that existed in the wc3 editor like change terrain cliff height, change terrain texture, revive unit and tons of other things I don't remember?
A. Specific missing triggers may be added as needed or as suggested by the community. We can't just copy-paste the code from Warcraft III, so we'll only add triggers that provide a lot of value to mapmakers.
Q. (Bibendus) - Are you going to add a feature to store banks on server so they can't be viewed/edited/corrupted by users or concurrent maps?
A. Bank protection will be added in a future patch to allow mapmakers to prevent users from modifying their bank data (optionally).
Q. (Bibendus) - Actually it's impossible to make a good custom sound and music looping layers mixing because ingame timers are imprecise. Are you going to fix that?
A. You should be able to layer different sound files for in-game music using the Soundtrack data. Can't really help more without specific details of the problem.
Q. (Mak) - As well, why is it so buggy? It crashes a LOT, and if it doesn't crash, the maps created make SC2 crash.
A. Please file bug reports for reproducible crashes. Fixing these type of issues is very important to us.
Q. (Tyde) - Is there a way to change the requirements of an ability with triggers? Say the Overlord's Generate Creep ability?
A. You can't change the requirements directly, but you could create a separate ability and control which was shown on the command card. Requirements have both a Show and Use section, allowing you to set up different conditions for whether it's shown and whether it can be used.
Q. (Enofel) - So basiccly that basic layout of my map is a huge circle, which I want to be circular perfectly and exactly in the center. How would I make this?
A. You can turn on the grid in the View -> Show Grid menu to help line it up perfectly. We'll look into increasing the max brush size since it does seem somewhat arbitrary.
Q. (chriscisso) - We should be able to rename any Id on duplicated or copied units.
A. There was a bug preventing ID changes on duplicated units until the Editor was reloaded, but that should now be fixed in 1.1.0.
Q. (chriscisso) - We should be bale to edit data on any unit regardless of were it came from, I cannot seem to edit the liberty units, if I am missing a setting let me know.
A. You should be able to edit Liberty data, except for certain cases where you have the "Display All Object Sources" option enabled (it's the second button next to Data Source dropdown). Basically, you can't edit data except for the top-most source, which is not obvious to the user and we are looking at ways of improving this feature.
Q. (chriscisso) - If we overright images in our map, make sure they always are used in Test maps and On Battle net for the creator, other users don't have this problem, but creators of the map do. Cacheing Issue maybe?
A. If you could enter a detailed bug report for this issue we will look into it.
Q. (chriscisso) - When we go into a property menu there should be a filter option for lists of items so we can just display custom items and such.
A. We're looking into adding a way to filter huge dropdowns since they are a bit unwieldy at the moment.
Q. (Mephs) - Is there a validator that can check the number of charges on an ability left?
A. This sounds useful and we'll look into adding support for this in a future patch.
Post has been edited 3 time(s), last time on Sep 23 2010, 5:44 pm by DevliN. Reason: Odd edit bug remove apostrophes
None.