Staredit Network > Forums > SC2 General Discussion > Topic: How to make a unit..
How to make a unit..
Aug 23 2010, 5:46 am
By: PunWisp  

Aug 23 2010, 5:46 am PunWisp Post #1



Well... As I was trying to make a unit, I noticed its quite different from making one in the beta.. It just gets all f'ed up and its pissing me off.. Can anyone explain to me?

I just want to make a marine-type copy, change its name, its various stats, then its model, gun, etc.

Which it used to be

Duplicate actors, effects, and weapons.. Then double click and rename the unit, blah blah, and it shows up in the unit pallete, and you go from mass editing there.

When I do this now. it. Does. Not. Work.

Thoughts?



None.

Aug 23 2010, 5:49 am DevliN Post #2

OVERWATCH STATUS GO

You can just duplicate the Marine under Unit and it should do it for you. Unless you're trying that and it isn't working, then I'm not sure... :/



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Aug 23 2010, 6:08 am PunWisp Post #3



Its so f***ing annoying how f'ed up they made it, I literally cant make ANYTHING, I can't copy a unit and name its ID, and most of the time I cant even name the freaking unit or make it viewable, it just WONT. I find the beta much better, it let me on there, it wont on here. Its too frustrating to figure out.



None.

Aug 23 2010, 6:59 am Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

If you have problems renaming some units, your dependency order may be wrong.
If you have added the campaign dependency, it has to be on top of the dependency list.




Aug 23 2010, 7:55 am Gigins Post #5



Which is exactly why? Doesn't make any sense to me.



None.

Aug 23 2010, 1:02 pm payne Post #6

:payne:

The rule is simple: when duplicating an unit, select (check) everything you're going to modify. Don't forget the Actors too, even if you don't change them.



None.

Aug 28 2010, 1:20 am Deev Post #7



I found that, when you try to copy a unit and even if you check on everything, you might get a unit, that when placed looks like a while half-ball. This is fixable by going to the unit and re-assigning models under the database. If you want to change an unit without risking anything, you can just pick the unit (marine?) And edit his settings. You will notice that the name switches from blue'ish to a green'ish tan in the list. That means this unit has been edited and are no longer as it was originally. You can just change the name and settings on the unit then, no need to copy it -- Obviously, this only works if you wont be needing the original model for any other purpose.



None.

Aug 28 2010, 3:58 am payne Post #8

:payne:

Quote from Deev
I found that, when you try to copy a unit and even if you check on everything, you might get a unit, that when placed looks like a while half-ball.
Hence the simple rule "When duplicating an unit, select (check) everything you're going to modify. Don't forget the Actors too, even if you don't change them."



None.

Aug 29 2010, 12:13 pm PunWisp Post #9



Quote from Deev
I found that, when you try to copy a unit and even if you check on everything, you might get a unit, that when placed looks like a while half-ball. This is fixable by going to the unit and re-assigning models under the database. If you want to change an unit without risking anything, you can just pick the unit (marine?) And edit his settings. You will notice that the name switches from blue'ish to a green'ish tan in the list. That means this unit has been edited and are no longer as it was originally. You can just change the name and settings on the unit then, no need to copy it -- Obviously, this only works if you wont be needing the original model for any other purpose.


Then theres 0 purpose to add anything new if we are going to toss the original unit. We want a NEW unit based on that unit.



None.

Aug 29 2010, 9:38 pm Temp Post #10



Quote from payne
Hence the simple rule "When duplicating an unit, select (check) everything you're going to modify. Don't forget the Actors too, even if you don't change them."

Err that should be actor. You really only need to duplicate the unit actor.



None.

Aug 29 2010, 9:57 pm payne Post #11

:payne:

Quote from Temp
Quote from payne
Hence the simple rule "When duplicating an unit, select (check) everything you're going to modify. Don't forget the Actors too, even if you don't change them."

Err that should be actor. You really only need to duplicate the unit actor.
Isn't that what I've just said? :O
Or do you mean we don't even need to copy the rest to modify them?



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
Please log in to shout.


Members Online: Roy, Oh_Man