General
* Rally points now behave as a move command, instead of an attack move command.
* Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel.
* Battle.net Achievements & Rewards have been updated.
* All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All.
* All A.I. difficulties are now available for play.
* Cooperative matchmaking versus A.I. players is now available as a play mode.
* Enabled cross-game social features between World of Warcraft and StarCraft II.
Balance Changes
* ZERG
o Infestor
+ Frenzy spell removed.
+ Infested Terran spell added.
o Overseer
+ Infested Terran spell removed.
o Ultralisk
+ Now immune to stuns and mind control.
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[quote from Zelniq @teamliquid.net]-=Unlisted Patch Changes=-
# Bnet: Despite it saying there are 2 placement matches to play, there are really 5 before you are placed.
# Zealot attack cooldown increased from 23 to 28. Zealot's warp-in cooldown (in warpgates) increased from 23 to 28, apparently matching with the build time increase above.
# If you select a reactor barracks + tech lab barracks, they fit in the same tab, but before it separated them into 2 tabs. Then if u wanted to build from reactor barracks you had to tab and from tech lab tab back etc.
So now since it selects both in the same tab, if you build a marauder, the tech lab builds it; and if you build a marine, reactor builds it. If you build 3 marines, it makes 2 in reactor and 1 in tech lab, if you build marine, marauder, marine it makes 2 in reactor and 1 in tech.
# It's easier to completely trap units in Force Fields.
# Roaches and infestors can no longer move under Force Fields while burrowed
#
On July 09 2010 03:16 MorroW wrote:
hellions no longer freeze when in range of ling, when hunting on attack move, quite major
Liquid`Jinro clarifies: I think what MorroW means is that when a hellion gets in range of a zergling, they will stop for a second before firing... at which point the zergling will run away and out of range.
# Morphing Warpgate to Gateway now takes 10 seconds, instead of 3. The warp-in cooldown is paused when its not in warpgate form. In other words, that old bug is no longer abuseable, to produce units a little faster.
# Hallucinated Colossi no longer break force fields.
# Stalkers can no longer blink up cliffs blocked by rocks without vision(They CAN still blink to islands.)
# Barracks build time increased from 60 to 65.
# Ultras get +2 and +2 vs armored per upgrade, instead of +3 per upgrade.
# There is now a 1 second cooldown for Transfusion from the Queen. With the Creep Tumor cooldown=doubled change, I'm starting to think I shouldn't have sent Day9 those reps!
# Creep Tumors take 30 seconds before it can create another Creep Tumor, up from 15.
# Zealot buildtime increased from 33 to 38.
# Reaper buildtime increased from 40 to 45.
# Psi storm cooldown decreased from 2.5 seconds to 2 seconds.
# The 2 Roach Warren upgrades, Glial Reconstitution and Tunneling Claws have had their hotkeys ICONS swapped. Clearly a bug - the bulky heavy claws get you speed; the lighter looking sped up claws get you digging power? - makes no sense.
# BUG: Changelings appear red to opponents after morphing to "blend in" with enemy.
# Neural Parasite lasts about 12-ish in-game seconds.
# Infested Terrans lasts 30 seconds (up from 20).
# Infested Terran spell can now be cast while Infestor is Burrowed.
# Replays speeds are now Normal-Fast-Faster-x2-x4-x8 (before it was Slow Normal Fast Faster Fasterx3 Fasterx6.)
# Cybernetics Core now has a research animation.
# Larvae no longer count as a Unit (doesn't show up in the Unit display tab while watching replays or Observing)
# Transport units now move towards the unit to Load it, when you Right-Click a Transport with the units you want to load. Previously, only the units would move toward the transport, while the transport would just sit there. NOTE: It QUEUES this action, meaning it will first finish any orders you gave to it, before it moves to pick-up the units.
# Critters now roam the maps. And go poof if they're clicked on too much
# Attack Cooldown values listed in tooltips, when mousing over weapons.
# Overlord Generate Creep sound effect seems much quieter
# Several graphical additions/tweaks/changes. Units unloading from Medivacs got a new, cool animation. Xel'naga towers showing as an eye on a minimap
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Post has been edited 1 time(s), last time on Jul 8 2010, 11:28 pm by 13Stallion.
None.