Staredit Network > Forums > SC2 Assistance > Topic: Extended Debug Library
Extended Debug Library
Jul 7 2010, 2:21 pm
By: Temp  

Jul 7 2010, 2:21 pm Temp Post #1



I've created a library to help with debugging. Currently it lets you toggle debug messages on and off in game by typing debug on or debug off (Note: you need to be using the appropriate action, Display Debug Message, included with the library), it will also let you toggle the debug window by typing show/hide debug.

Hope someone finds this useful, if you have any suggestions for adding on to this let me know.

Attachments:
Extend Debug.SC2Lib
Hits: 0 Size: 24.86kb



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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