Staredit Network > Forums > SC1 Map Production > Topic: AoA - Galactic Empires
AoA - Galactic Empires
Jun 22 2010, 5:02 pm
By: Basteille  

Jun 22 2010, 5:02 pm Basteille Post #1




Age of Antheon - Galactic Empires
BETA

-This is an open beta of a map I'm making based off of the gaming concepts of another map known as RotD2 (By Spectre[YP]@USWest and 7ED@USWest) I made this from scratch because I don't know how to unlock maps, I also don't have any demo videos because I don't know how to use Camtasia correctly, it records a black screen w/ purple colors and semi-apparent white outlines. Go figure.

~Please submit ANY feedback for balancing suggestions etc. it is GREATLY appreciated, ideas for new gaming systems accepted as well!


SPECIFICATIONS
  • Players
    Requires 6 players
  • Map Tileset
    Twilight.
  • Map Size
    256x256.


STORYLINE/INTRODUCTION
The open expanse of space, known only to those who dare venture forth and explore it. Six factions, each different in culture and way of warfare each vye for power in this intense battle for control over the Milky Way. During this map expect fierce computer resistance, this is only to harden you for the trials ahead when human players embark on warfare to decimate your race.

*This game has gone through about 100 tests so far, so balance issues will mainly be with the newer units (I.E. Dark Templars, Spacecraft) Please provide feedback.


FEATURES
•6 factions with over 7 different unit's, no two unit's are alike for more than 1 player! Which adds a unique twist to battles.
•An innovative technology system which lets you invest in outdoing your opposition.
•Over 16 planet's to explore and conquer!
•Featuring capturable gateways on every planet for extra production rewards for your conquests.
•Hard beginning expansion for every faction to decide strength and durability in-game.
•Precisely timed death counters to trigger income every 20 seconds.
•A new space map navigation system allowing total control over your expansion.


DETAILS
  • Factions
    •Smyri
    •Collective
    •Tetrinon
    •Antheon
    •Diamath
    •Earth

  • Technologies
    Infantry
    - Particle Accelleration (5,000m)
    - Automated Target Allocation (5,000m)
    - Suit Interface (5,000m)
    - Conductive Armour (10,000m)
    - DNA Modification (10,000m)
    - (Finish Tech Tree) (15,000m)

    Ability
    - Industrialization (5,000m)
    - Marketing Construct (5,000m)
    - Migratory Practices (5,000m)
    - Diplomacy (10,000m)
    - Urbanization (10,000m)
    - (Finish Tech Tree) (15,000m)

    Space Tech
    - Grav-Lift (5,000m)
    - Environmental Stability (5,000m) [Not Yet Available]
    - Advanced Shielding (5,000m) [Working when ES is Available]
    - Platforming (10,000m) [Not Yet Available]
    - Hyperdrive (10,000m) [Not Yet Available]
    - Wormhole Generation (15,000m) [Not Yet Available]


SCREENSHOTS


Navigating via the Space Map


The Diamath landing, and expanding on, Sirius.


Earth expanding onto Pollux.


An overlook on the technology tree.


PROGRESS
  • IDEAS (87%)
  • TERRAIN (95%)
  • UNIT PLACEMENT (98%)
  • TRIGGERS (79%)

Concept Sketches


Attachments:
AoA-Universal Diplomacy.scx
Hits: 8 Size: 258.01kb

Post has been edited 9 time(s), last time on Jun 26 2010, 5:20 pm by Lyoko367.



None.

Jun 23 2010, 5:56 pm Basteille Post #2



Come on I need some feedback I base my maps on what people want out of it, a brainstorming of ideas and unit stat suggestions.



None.

Jun 23 2010, 6:34 pm Positively Post #3



Sorry to sound like an idiot but this looks confusing. Downloading now. I'll see if I can play it. No promises though.



None.

Jun 25 2010, 6:18 pm UnholyUrine Post #4



OoooH I've seen this before...

I was okay with it. I find the Space Design could be improved somehow.
For example, when a person goes into a planet... How would he control which way to enter? (or maybe you've got this covered without me remembering)

I also thought gameplay was a bit slow.. but this is akin to all diplomacies... D:

However, this is interesting. I'll play again to see if you've improved this :D



None.

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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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