Staredit Network > Forums > SC2 Assistance > Topic: Map Linking
Map Linking
May 15 2010, 10:16 am
By: Xesh  

May 15 2010, 10:16 am Xesh Post #1



Hi, looking for a way to effectively link two maps together during a game...

Is this possible? I have some great ideas i want to implement and this would help me greatly~



None.

May 15 2010, 10:17 am Forsaken Archer Post #2



Link... how?



None.

May 15 2010, 10:18 am Jack Post #3

>be faceless void >mfw I have no face

You mean, have a player leave one map and move to the next? Or have data that both maps can access?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 15 2010, 10:22 am Xesh Post #4



Leave a map and enter a new map, and then return to the previous map while it is still running the last game



None.

May 15 2010, 10:26 am Jack Post #5

>be faceless void >mfw I have no face

Not possible. Yet. I'm hoping blizzard will allow you to join in-progress games but as far as I know, you can't yet.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 15 2010, 10:38 am Xesh Post #6



..thankyou..



None.

May 15 2010, 12:22 pm 13Stallion Post #7





Yes its 100% possible. Use the bank function to store variables in between maps. The bank function will save the variables in a .xml file so they can be used across maps. Hell you could even make an MMORPG and save everyones data on there computer so when the map starts, it loads there character.

Just note the trigger will actually be much longer because you would need to store many variables, mine was just a simple demonstration.

Hope this helps.



None.

May 15 2010, 6:21 pm Xesh Post #8



Oh my God..This Changes everything.

Very Interesting, could you explain very simply what this does and how it does it?

Post has been edited 1 time(s), last time on May 15 2010, 6:30 pm by Xesh.



None.

May 15 2010, 7:22 pm dumbducky Post #9



He just explained it. It saves the variables with the bank function. It carries over between maps. Then the next map starts.



tits

May 15 2010, 7:25 pm Xesh Post #10



Would i be able to return to the previous map?



None.

May 15 2010, 7:28 pm Jack Post #11

>be faceless void >mfw I have no face

It doesn't work how you wanted (leave a map that's in progress, join another in progress map, leave map and go back to the original map). It merely allows you to store data; a custom Save Game, as it were.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 15 2010, 7:33 pm Adeon Post #12



Slightly related: is there any (hacky) way of blending different maps into a single huge one?



None.

May 15 2010, 7:33 pm Xesh Post #13



Thankyou. I understand and this will be very helpful for the future of Uber-maps



None.

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[10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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