Ok so is it really necessary to have an object for every single little thing? I mean come on blizzard. Maybe I"m just not getting it and I hope someone would help me out, but I was trying to create some custom units and I felt like I was in a constant loop of never ending new objects to define.
First off, I tried to copy and past the ghost unit and rename it, but when I did it removed a bunch of objects attached to the unit [including the unit model] (I never found out how to attach new ones). So what I ended up doing was using the original ghost unit and editing its data but after changing a couple values and changing them back, (I was futzing with basic unit commands like move/stop/attack, trying to remove attack from the unit as well as his extra abilities), my unit lacked the ability to move (move was never touched) as well has my unit lost his energy and was set to 1 hitpoint. I was never able to add move to the unit's abilities again
So is anyone else having this kind of trouble?
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check out www.sc2mapster.com
Essentially everything is based around Actors. Actors glues the model/sound/etc.. to the "unit". The data editor is designed this way to be incredibly modular and flexible. It really allows for anything and everything. If you want to create a new unit, I suggest duplicating a unit, it will duplicate the actor to and whatever else you want.
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do not check out sc2mapster.com, instead check out
hiveworkshop.com they have great Tutorial Submission, General Mapping Tutorials, Trigger (GUI) Editor Tutorials, JASS/AI Scripts Tutorials, 2D Art Tutorials, 3D Modeling Tutorials, Miscellaneous Tutorials.
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Both are helpful
anyways nice pic queen gambit as well as the fact your with mp clan
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