Staredit Network > Forums > SC2 General Discussion > Topic: Infestory Race
Infestory Race
Mar 8 2010, 5:50 am
By: Lt.Church  

Mar 8 2010, 5:50 am Lt.Church Post #1



:lol: So earlier tonight i found out when you use neural parasite with an infestor on a worker( i was thinking back to mind control in SC) you have 10seconds to build; dunno how it'd work with an SCV but i decided to grab a probe before i completely killed the enemy and fun times proceeded.

Things to note
-Infesting a builder gives you full build control
-When you warp in a building as infested protoss it stays in your control, aka second race if you get a nexus
-Supply count is either shared or not displayed for second race(wasn't paying attention sorry :[ )
-Getting a stolen nexus is abit useful to have for chrono boosting...





None.

Mar 8 2010, 5:56 am Centreri Post #2

Relatively ancient and inactive

Wait, so chrono boost on a hatchery would accelerate build times of all larvae associated to it? Including injected larvae? Did you try it on larvae created AFTER the initial chrono boost?



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Mar 8 2010, 6:22 am KrayZee Post #3



Both Terran and Protoss should have their own version of controlling other races. Protoss should've kept their mind control and Terran should use neurostim drugs used by medics/medivacs. :awesome:



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Mar 8 2010, 5:55 pm LooKe Post #4



You share supply, so no 400/600 man armies sorry.

I did this as well, and as soon as the nexus finished my opponent left. :bleh:



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Mar 9 2010, 4:22 am Sixen Post #5



Quote from Centreri
Wait, so chrono boost on a hatchery would accelerate build times of all larvae associated to it? Including injected larvae? Did you try it on larvae created AFTER the initial chrono boost?
No, Chrono Boost will only accelerate the creation of a Queen from the Hatchery. Other than that, it'll increase the rate of upgrades, but that's about it. Doesn't affect larvae.



None.

Mar 9 2010, 7:14 am Lt.Church Post #6



Quote from Sixen
Quote from Centreri
Wait, so chrono boost on a hatchery would accelerate build times of all larvae associated to it? Including injected larvae? Did you try it on larvae created AFTER the initial chrono boost?
No, Chrono Boost will only accelerate the creation of a Queen from the Hatchery. Other than that, it'll increase the rate of upgrades, but that's about it. Doesn't affect larvae.

you sure? i could of sworn it boosted the rate 'spawn larvae' turned from eggs to larva..

edit: and it doesn't seem out of the question to assume it increases larva morph speed to whatever unit youre producing as it increases the speed of all protoss and terran unit production, including warp-gates why not hives?

Post has been edited 2 time(s), last time on Mar 9 2010, 7:22 am by Lt.Church.



None.

Mar 9 2010, 8:19 am Syphon Post #7



Quote from Lt.Church
Quote from Sixen
Quote from Centreri
Wait, so chrono boost on a hatchery would accelerate build times of all larvae associated to it? Including injected larvae? Did you try it on larvae created AFTER the initial chrono boost?
No, Chrono Boost will only accelerate the creation of a Queen from the Hatchery. Other than that, it'll increase the rate of upgrades, but that's about it. Doesn't affect larvae.

you sure? i could of sworn it boosted the rate 'spawn larvae' turned from eggs to larva..

edit: and it doesn't seem out of the question to assume it increases larva morph speed to whatever unit youre producing as it increases the speed of all protoss and terran unit production, including warp-gates why not hives?

Because Larva aren't buildings.



None.

Mar 11 2010, 8:53 pm LooKe Post #8



Infesting an SCV and starting to build a command center, the scv continues to build the command center but switches control back to the original owner. I was playing against a comp so I'm not sure what control you have over the scv once it's yours again.



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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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