Staredit Network > Forums > Technology & Computers > Topic: Getting ready for starcraft 2!
Getting ready for starcraft 2!
Feb 19 2010, 4:58 pm
By: Super Duper  

Feb 20 2010, 2:18 pm NudeRaider Post #21

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Devourer
Quote from name:Heidi Klum
I ran SC2 just fine in my hp lappy with intel chipset built in graphics a core 2 duo 1.74Ghz and 2.5GB RAM.
You people like to spend a lot of money.
You must be kidding, with 1.74GHz you won't get that far in SC2, I guess a "Golem" map will cause you to hang.
He has a point here. Remember the original requirements of SC1 (P90, 16MB RAM) and what you need today to be able to play anything except the most basic ums / melee maps. Especially in multiplayer.
Probably the increase won't be as dramatic as in SC1 but you'll still want enough CPU reserve power for big battles.




Feb 20 2010, 6:41 pm Falkoner Post #22



Quote from name:Sexcalibear
Quote from MasterJohnny
Small side question: does starcraft2 have dx10 capabilities?
I really hope so. I mean we are on DX11 now.

Meh, DX10 and 11 aren't incredibly impressive compared to 9 anyway, they made shadows slightly better, and other than that you can't see much of a difference, yet you use a ton more processing power for a nearly identical result.

Lots of sites claim the 8600 GT is good enough for the recommended requirements.

The requirements for the SC2 Beta have been released:
Quote
PC Minimum Requirements:
• Windows XP SP3/Vista SP1/Windows 7
• 2.2 Ghz Pentium IV or equivalent AMD Athlon processor
• 1 GB system RAM/1.5 GB for Vista and Windows 7
• 128 MB NVidia GeForce 6600 GT/ATI Radeon 9800 PRO video card
• 1024x768 minimum display resolution
• 4 GB free hard space (Beta)
• Broadband connection




None.

Feb 21 2010, 12:09 am Vrael Post #23



This time, however, they may have made better predictions for the system requirements. Wc3's system req's weren't that far off from what you really needed to play. Much less dramatic than SC1's original requirements, which was something like a 600Mhz processor.



None.

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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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