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What is Zombie Panic?
Zombie Panic for Starcraft is based off the actual mod for Half Life 2, known as Zombie Panic! and Zombie Panic! Source. The map resembles the mod is various ways and simulates the action from the real thing. The game starts with choosing an arena to play on and choosing a player to be the Infection Carrier. The rest of the players are survivors, bound together by team work, they must stick together through the challenges that they face ahead. Both the Survivors and the Undead possess unique abilities that will help them achieve their desired goals.
Features
Zombie Panic for Starcraft is based off the actual mod for Half Life 2, known as Zombie Panic! and Zombie Panic! Source. The map resembles the mod is various ways and simulates the action from the real thing. The game starts with choosing an arena to play on and choosing a player to be the Infection Carrier. The rest of the players are survivors, bound together by team work, they must stick together through the challenges that they face ahead. Both the Survivors and the Undead possess unique abilities that will help them achieve their desired goals.
Features
- Up to seven players.
- Simplistic learning curve.
- Access to 11 weapons as Survivor.
- Unique abilities for Undead.
- Randomized weapons.
- Randomized arenas.
- Ammunition system.
- Barricading system.
- Shuttle (Inventory) system.
- Human to Zombie conversion.
- Infection system.
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Playing as Survivor
You start the match unarmed as a Survivor. Your task is to scout the area for provisions such as ammunition and firearms. Be sure to hot-key your Shuttle and Engineering bay. Arm yourself immediately, stock up on ammunition, and stick with other survivors. Help others obtain weapons and ammunition if you find yourself stuck with nothing to shoot. Survivors are encouraged to find suitable locations to defend together. When a survivor falls victim to the Undead, they become the very enemy they were trained to fight, be sure you have a Plan B if the sh*t hits the fan. Survivors achieve victory by outlasting the Undead through the timer located at the top of the screen. When this timer hits 0:00, Survivors win.
[quote]Survivors Weapons
+Barricades
+Glock18c
+Desert Eagle .50
+H&KMP5 Sub-machine gun
+Remington Shotgun 870
+Field Dressings
+Crowbar
+Incinerator
+Chainsaw
+M4 Carbine Assault Rifle
+M40A3 Sniper Rifle
+Upgrade Module
Upgrade Modules provide the survivor with beneficial weapon upgrades and armor upgrades that enhance their maximun performance on the field. The max limit of armor upgrades is three with the same restriction to weapon damage per level. Each weapon favors the upgrade module in different ways based on maximun amount of damage per upgrade.
You start the match unarmed as a Survivor. Your task is to scout the area for provisions such as ammunition and firearms. Be sure to hot-key your Shuttle and Engineering bay. Arm yourself immediately, stock up on ammunition, and stick with other survivors. Help others obtain weapons and ammunition if you find yourself stuck with nothing to shoot. Survivors are encouraged to find suitable locations to defend together. When a survivor falls victim to the Undead, they become the very enemy they were trained to fight, be sure you have a Plan B if the sh*t hits the fan. Survivors achieve victory by outlasting the Undead through the timer located at the top of the screen. When this timer hits 0:00, Survivors win.
[quote]Survivors Weapons
+Barricades
+Glock18c
+Desert Eagle .50
+H&KMP5 Sub-machine gun
+Remington Shotgun 870
+Field Dressings
+Crowbar
+Incinerator
+Chainsaw
+M4 Carbine Assault Rifle
+M40A3 Sniper Rifle
+Upgrade Module
Upgrade Modules provide the survivor with beneficial weapon upgrades and armor upgrades that enhance their maximun performance on the field. The max limit of armor upgrades is three with the same restriction to weapon damage per level. Each weapon favors the upgrade module in different ways based on maximun amount of damage per upgrade.
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Playing as the Infection Carrier
The Infection Carrier is the bringer of infection. Through the Infection Carrier the virus is spread. The Infection Carrier is considerably stronger than the typical zombies that roam the map, and comes with a whole bag of tricks ready to catch an unwary Survivor off guard. Playing as Infection Carrier is a whole lot easier than playing as Survivor, but when the game starts, you are the only Undead player. Your objective is simple; kill the Survivors. You are given a set amount of time to do this which is represented by a timer located at the top of the screen.
The Infection Carrier is the bringer of infection. Through the Infection Carrier the virus is spread. The Infection Carrier is considerably stronger than the typical zombies that roam the map, and comes with a whole bag of tricks ready to catch an unwary Survivor off guard. Playing as Infection Carrier is a whole lot easier than playing as Survivor, but when the game starts, you are the only Undead player. Your objective is simple; kill the Survivors. You are given a set amount of time to do this which is represented by a timer located at the top of the screen.
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Infection Carrier abilities
+Vomit
Vomit allows the Infection Carrier to regurgitate blood upon Survivors. There is a 25% chance to infect nearby Survivors. Always be sure to stand close to Survivors before using this ability.
+Subterranean Spines
The Subterranean Spines are an excellent ranged ability that can send Survivors scattering when they try to avoid these. Use the Subterranean Spines in barricade situations to tear down barricades from a distance. Subterranean Spines wear off after a dozen seconds or if the Infection Carrier is killed.
+Extirpator
The Extirpator is the suicide zombie in the undead ranks. The Extirpator is quick to move but weak. Be sure to send this in with a few other zombies and catch Survivors off their guard.
+Ensnare
Use this to catch Survivors that run from you!
+Reinforcements
The reinforcements ability is shared through all zombie players. When this ability is used, you receive an extra zombie on the map.
The Infection Process
Being Infected doesn't take long to notice as a Survivor. You are given no warning, until a few minutes later, your own unit starts gushing up blood. He will continue to do so for the next minute and eventually the infection will take over and he will try to eat any nearby Survivors. Undead players are given a notice when a Survivor becomes infected.
+Vomit
Vomit allows the Infection Carrier to regurgitate blood upon Survivors. There is a 25% chance to infect nearby Survivors. Always be sure to stand close to Survivors before using this ability.
+Subterranean Spines
The Subterranean Spines are an excellent ranged ability that can send Survivors scattering when they try to avoid these. Use the Subterranean Spines in barricade situations to tear down barricades from a distance. Subterranean Spines wear off after a dozen seconds or if the Infection Carrier is killed.
+Extirpator
The Extirpator is the suicide zombie in the undead ranks. The Extirpator is quick to move but weak. Be sure to send this in with a few other zombies and catch Survivors off their guard.
+Ensnare
Use this to catch Survivors that run from you!
+Reinforcements
The reinforcements ability is shared through all zombie players. When this ability is used, you receive an extra zombie on the map.
The Infection Process
Being Infected doesn't take long to notice as a Survivor. You are given no warning, until a few minutes later, your own unit starts gushing up blood. He will continue to do so for the next minute and eventually the infection will take over and he will try to eat any nearby Survivors. Undead players are given a notice when a Survivor becomes infected.
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The Arenas
So far, the amount of playable arenas is nine. The total amount of arenas can reach up to 15. The arena is randomly chosen at the start of the game.
+map_caves
+map_cabins
+map_riverestate
+map_castle
+map_village
+map_helmsdeep
+map_trenchfields
+map_cruiseship
+map_jungle
So far, the amount of playable arenas is nine. The total amount of arenas can reach up to 15. The arena is randomly chosen at the start of the game.
+map_caves
+map_cabins
+map_riverestate
+map_castle
+map_village
+map_helmsdeep
+map_trenchfields
+map_cruiseship
+map_jungle
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Screenshots
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Credits
I would like to thank all my testers for dedicating their time to playing countless games of Zombie Panic! during Beta testing and for all their contributions on concepts and the like. Beta testing went over a span of one to two months, but it helped fix over dozens of bugs. You all earned yourself a little part on the map.
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Fir3@USEast
Permit@USEast
dark_blade_3@USEast
bloodforblood@USEast
3pT]Flu@USEast
Mp)Psi@USEast
liason_nature@USEast
maverickNL@USEast
HolyPikeman@USEast
HunterBeta[RE]@USEast
vash950@USEast
Lingie@USEast
T0xic1@USEast
chocolump@USEast
Th3blu3ghost@USEast
Duban@USEast
bloodyzerg@USEast
JStyleZ@USEast
Insula@USEast
eR]Dj@USEast
RaWr_ZaRd[nWo]@USEast
Selvy@USEast
iA-Carnax999@USEast
Mr.Smile@USEast
Vlaeder[AOS]@USWest
youlikeme@USWest
Permit@USEast
dark_blade_3@USEast
bloodforblood@USEast
3pT]Flu@USEast
Mp)Psi@USEast
liason_nature@USEast
maverickNL@USEast
HolyPikeman@USEast
HunterBeta[RE]@USEast
vash950@USEast
Lingie@USEast
T0xic1@USEast
chocolump@USEast
Th3blu3ghost@USEast
Duban@USEast
bloodyzerg@USEast
JStyleZ@USEast
Insula@USEast
eR]Dj@USEast
RaWr_ZaRd[nWo]@USEast
Selvy@USEast
iA-Carnax999@USEast
Mr.Smile@USEast
Vlaeder[AOS]@USWest
youlikeme@USWest
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Post has been edited 14 time(s), last time on Mar 19 2010, 3:28 am by Cayden.
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