Zombie Panic! *Version 1.0.1 is available!*, Production thread
Post #23
UnholyUrine
Mar 20 2010, 11:44 pm
Post #24 Cayden Mar 21 2010, 2:57 pm
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The map heavily demands on mutual teamwork with one another. I have seen some good matches won by survivors who use teamwork as an advantage to single out the enemy zombie player and prevent him from getting a horde, but then again, a horde always ends up growing. Nevertheless, I've seen survivors win before. As I stated in the summary of the map, teamwork is required, and not too many people on Battle.net are bright on that idea. This map was built to excel on teamwork though. So I guess I'm at fault for making the map based to work on teamwork standards. Not only that, but when I make maps, I do my best to connect the dots with a Starcraft scenario and the real game. Most of my motivation comes from actual games themselves. Zombie Panic! Source relies on teamwork to make the most out of the game as well. That was my point of interest for this map, teamwork. Anyways, thanks for playing and giving constructive feedback. ![]() ![]() ![]() ![]() ![]() ![]() |
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