Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Hydra Turret Defense
Hydra Turret Defense
Dec 24 2009, 8:29 pm
By: Super Duper  

Dec 24 2009, 8:29 pm Super Duper Post #1



Heres a good idea for a defensive map.



Enemies spawn at the temple terrain. Note how there is a square on the right hand side and the left hand side. The enemies object is to make it from the temple terrain all the way here:


However, people will start off with 5 hydras that are burrowed. The player will then unburrow them and get this result:


Instead of eggs, there will be waves of units. If any units make it to the end, that player will lose. You can purchase tanks that will fit in those 2x2 square boxes here:


Above those 2 tank spots, there is another 2x2 square box, however, instead of tanks being placed there, there will be lurkers placed there.
Remember, you haft to buy the tanks and lurkers.
I only began making the layout, so let me know if I should continue this.
A friend of mine said that someone already made a map like this :( .

Post has been edited 1 time(s), last time on Dec 24 2009, 8:46 pm by Ciara.



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Dec 24 2009, 8:31 pm Biophysicist Post #2



I don't get it.



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Dec 24 2009, 8:32 pm MadZombie Post #3



Yea, usually people don't even bother to make a defense unless they have the knowledge to whore it with Starcraft special effects or some funny/cool theme or just something truly unique.

Your idea reminds me of CoCo Defense. Stacked units with a power up and stuff.



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Dec 24 2009, 8:33 pm Devourer Post #4

Hello

I like that concept but this is several years old :P
A friend named EM-NlN already done a good defense map. Even with free-placeable-build-spots (turrets -> move loca over truret -> remove turret -> create X burrowed hydras -> order hydras at turrert patrol to turret).



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Dec 24 2009, 8:43 pm CecilSunkure Post #5



Quote from name:Ciara
2x2x2 square boxes
3 dimensional boxes, in StarCraft!? OMG that's amazing! :wtfage:



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Dec 24 2009, 8:46 pm Super Duper Post #6



Quote from CecilSunkure
Quote from name:Ciara
2x2x2 square boxes
3 dimensional boxes, in StarCraft!? OMG that's amazing! :wtfage:
:<_<:
fixed



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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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