Staredit Network > Forums > SC1 Map Showcase > Topic: Ghost Deathmatch (es)
Ghost Deathmatch (es)
Dec 20 2009, 3:31 am
By: Kaaysel  

Dec 20 2009, 3:31 am Kaaysel Post #1



---(=Attachments Below=)---

Right so... These are some of my maps. I'm not really much of an experienced map-maker, so i guess not much people will like these but, well, that's what constructive criticism exists for, right?

Anyway, the point on these maps (the Ghost Deathmatch series) is to, well, kill the enemy Ghost(s). You can also ally other players, at your own risk (backstabs). There is also a short backstory for each map (currently 2 only), backstories with which i plan to connect the whole series to make a sort of story, :P.

Now here's a brief description of both maps:

Ghost DM-Crystal Maze:
In this one, you're a ghost with cloak capabilities (although it's a short time and large cooldown, you know, for emergencies only), and the battlefield is a maze made of minerals. What makes this different from the other (Lava Lake) is that at the top there are Health Kits which, if brought to the beacon, heal you completely, thus making the game a little more interesting (according to me...). The size is 128x128.

Ghost DM-Lava Lake:
Pretty much same as the other one, except in this one, the battlefield is a Lava Lake, with magma too of course. So anyways, in this one, there are no health packs, but rather, you get TWO ghosts to wage war with, which is what makes this different from Crystal Maze. The size on this one is 64x64, making it a small, blood boiling arena.

So yeah, that's it. Some more Ghost Deathmatch maps are in the schedule but this is it for now. I got some other maps too but i see most topics focus on only one map or maps about the same stuff, so didn't really know what to do. Hope you like, below are the map attachments.

Attachments:
Ghost DM C-Maze.scx
Hits: 6 Size: 38.44kb
Ghost DM-Lava Lake.scm
Hits: 3 Size: 34.75kb



None.

Dec 21 2009, 12:50 am PearS Post #2



downloaded em but i'm having port problems...ima fix that and then get back to you =]



None.

Dec 21 2009, 3:38 am Kaaysel Post #3



Okay but don't expect something like... OMFGUBERAWESOME BURGERSAUCE!

Because it's not, sadly.



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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