The number of enemies that attack each round is dependant upon the number of players still alive in the game. Each enemy you kill, you will earn 15 minerals and 8 gas, and have your shield batteries recharged to full energy. All unit and building costs/statistics are the same as in ordinary StarCraft, and upgrades are available for about 100 gas a piece. There are a few cool features in this map, such as beacons that teleport your units from your base interior out to the front lines and vise versa. There is also a second line of shield batteries (C and D) supported by cannons. This can be a good place to fall back to if your first line gets overrun, but it does require your team to split its forces up. I tried to make this map challenging and somewhat micro-intensive, and I think it is well under way so far. I currently have 10 rounds, although I am planning to add many many more. Please download the map, play it, and give me any feedback regarding balancing, in-game features, terrain, spacing, or anything else you can think of. I would also like to get an overall feel of whether you liked the game or not and why.
Edit: I'm thinking of giving the zealot a more important role, but I'm not sure how. I don't want to edit any stats, because I want this to be a simple UMS, but maybe I will have to. Any suggestions?
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Post has been edited 1 time(s), last time on Nov 17 2009, 4:17 am by jkavorski.
None.