Whats unique about the map:
[Multiple origional resource collection methods]
-Building mills next to forage bushes to be able to collect from them
-Building supply depots to spawn mineral patches which serve as farms
-Building lumber camps next to lumber areas to be able to collect wood
-Using fishing boats to collect fish from fishing reefs
-Random gold and animal spawns
[Upgrade system]
-Age up by having two buildings from current age + money sum
-Unit upgrades once you age up are not automatic...they are manually done at the bottom of the map. Therefore you can focus completely on barracks or stable units, etc. or try to have an all around decent army by upgrading everything.
-Multiple commerce upgrades that increase farm production and lumber income
[Races]
-10 unique races each with 1-2 unique units and a specific economical bonus such as increase farm output, half cost of certain researches, higher lumber incomes, etc.
**What i would like to have happen is to find 5 interested players to help me play the map a few times a day and use this thread to discuss balances changes. I think it would be best done in the thread so we can each read what the others feel needs to be changed and express our input on those changes...rather than working 1 on 1 and potentially messing something up.
I think the map is quite enjoyable and the pace is really fun. It requires you to pay attention to many different things such as keeping your lumber harvesting, makign farms, scouting for enemy players (random start locations) as well as capturable animals, and upgrading your troops/ages. I feel it will be very popular among the diplomacy/civilization crowds.
Post has been edited 15 time(s), last time on Nov 15 2009, 5:22 am by PearS.
None.