What? Moose makes maps?
I wanna play this with someone, someone talk to me on MSN and lets orginize a game.
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.
I want my old computer back
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I played it the other day with two people, very enjoyable. I liked warfare combat, turn-based was a nice change of pace. Tanks are kinda wonky too, they just like moving around and attacking stuff. Though the game was cut-short because Greo failed attacking me multiple times early-game, bunkers are domination, so I just steam-rolled through part of his base and everyone left. =(
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Very cool concept+map. Long games, but fun. Bunkers seem a little OP, but I've only played a single game (rep attached, about an hour and a half game). Look forward to playing again.
Attachments:
Just here for the activity... well not really
Upgrades seem useless, they are only during your turn, and cost alot. :x
guy lifting weight (animated smiley):
O-IC
OI-C
"Oh, I see it"
They're ridiculously powerful and necessary for any kind of offensive push against bunkers...
They're ridiculously powerful and necessary for any kind of offensive push against bunkers...
not really just get a tank lol. tanks rape bunkers. they also serve as pretty good meat shields too.
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I played it the other day with two people, very enjoyable. I liked warfare combat, turn-based was a nice change of pace. Tanks are kinda wonky too, they just like moving around and attacking stuff. Though the game was cut-short because Greo failed attacking me multiple times early-game, bunkers are domination, so I just steam-rolled through part of his base and everyone left. =(
Thanks.
If "with two people" means two OTHER people, I'm going to have to say that 3-player games usually don't work out terribly well. But hey, if you enjoyed it with 3, more power to you.
Very cool concept+map. Long games, but fun. Bunkers seem a little OP, but I've only played a single game (rep attached, about an hour and a half game). Look forward to playing again.
Bunkers are very strong at the beginning, but less so as the game goes on.
Rushing tanks is the most effective counter to Bunkers in the early game.
Upgrades seem useless, they are only during your turn, and cost alot. :x
They're worth it, trust me. Going 3/3 (infantry) or 2/2 (mech) vs 1/1 on your turn is a tremendous advantage.
They're ridiculously powerful and necessary for any kind of offensive push against bunkers...
not really just get a tank lol. tanks rape bunkers. they also serve as pretty good meat shields too.
Yeah, Tanks only take 3 damage a shot from Marines and it becomes 1 with both the vehicle armor upgrades.
Bunkers are very strong at the beginning, but less so as the game goes on.
This makes sense. Perhaps it seemed like they were more powerful because my game was short (in comparison).
Hmmm, I can say I definitely haven't been playing this much lately. This is most likely due to the usually-ridiculous game length. I think the map would benefit from shorter turns and much smaller terrain. Now to force Excalibur to make it...
Now to force Excalibur to make it...
Assuming, but correct. The current terrain makes me wretch.
I badly want to play this with Doodle and the rest of you at some point.
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Tried it. Thought it was boring. Too limiting on Time. Not fun with 3 players.
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This map with 3 players is about as fun as RISK with 3 players.
Which isn't fun.
Yea i could try, i'd be on monday and tuesday this week if anyone's interested.
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