The old thread is located here: http://www.staredit.net/topic/655/0/
The old post has many good ideas but I've decided to start over (due to the fact that I no longer have the map file I was working on) [note: it's still a 2 player map. human vs human]
In addition, I've decided to take this in steps for the purpose of organization.
So if you have ideas for the map or comments please specify what part of the map it is for (ex. battle system, terrain, map feature ideas, and so on).
I'm going to break down the map making process into steps.
Step 1. Planning (terrain layout, ideas on battle systems, units, grid system [possibly], how to make this map work without killing myself) [note: I'm currently open for ideas!]
Step 2. Terrain/building layout (note: different types of terrain = different amount of damage [ex. asphalt = -1 armor, trees = +1, mountains = +3, etc.])
Step 3. Grid System (how to limit the amount of spaces a unit can travel on a grid while also taking into consideration terrain [ex. you travel fewer spaces over mountains than if you were traveling on asphalt] then how to implement the unit movement). [note: ideas much appreciated!]
Step 4. Battle System (in the game each unit on the map represents 10 actual units in battle [10 HP]. they take damage based on the terrain they are on and what units they are facing) [need help figuring out what I should do...player micro or battle system]
Step 5. Turn based system (not sure if this will be a problem. It might be I'm not sure.)
Step 6. Finishing Touches (filling in all the loose ends)
Step 7. Beta Testing
Anyway I'll add more info later gonna start working on my map now.
--edit--
Current Step: 1
Post has been edited 1 time(s), last time on Oct 7 2009, 2:14 am by Rain.
None.