Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Removing Firing Animation When Ally Spam
Removing Firing Animation When Ally Spam
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Sep 30 2009, 6:41 pm
By: Pinky  

Sep 30 2009, 6:41 pm Pinky Post #1



Hey its Pinky.

Got this problem where I am telling a player he is allied to this other player.
However when I use attack move command on the afermentioned allied unit the firing animation (marine) still plays, though no damage is dealt.

I do not want this, how do I stop the firing animation from playing?

I am using Hyper Triggers and have no waits.

Thanks.



None.

Sep 30 2009, 6:49 pm Kaias Post #2



Pretty much, you can't.



None.

Sep 30 2009, 8:18 pm payne Post #3

:payne:

The only way to cancel a fire animation is to over-pass the sprite-image limit.
(I think)



None.

Sep 30 2009, 8:43 pm FlashBeer Post #4



No, it will still show the firing animation, it just won't show the weapon hit or projectile.



None.

Sep 30 2009, 9:58 pm Magicide Post #5

Sleeping wolves wake hungry.

You can't.




Oct 1 2009, 4:15 am Pinky Post #6



u have failed me SEN, u have failed me

haha nah just jkin thanks guys



None.

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Vrael -- damn is that all EUD effects?
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Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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