Staredit Network > Forums > Modding Assistance > Topic: [Help!] Terran Cloak Generator...
[Help!] Terran Cloak Generator...
Sep 6 2009, 11:03 pm
By: Taligaro  

Sep 6 2009, 11:03 pm Taligaro Post #1



Okay, here is what I'm trying to do...

I'm trying to remember how I created a 'new' Terran building from 7 years ago, from a mod I never finished or released.

It's a Cloak Generator and it used the unused Cantina special building with the BASE graphic of the Missile Turret. IE the Turret part that spins on the Missile Turret wasn't placed on the Cloak Generator. It was a 2x2(ingame) building like the Turret and I had gotten it to be build by the SCV from the Advanced Building tab, and it would cloak all Terran units and buildings around it except for itself and other Cloak Generators. (the idea came from NOD Disruption Towers in C&C games, lol)

I'm using the special building "[181] Cantina (Unused)"
So far in DatEdit here is what I've done...
Units Tab:
(Note: Image is an animated GIF with about 10 seconds between frames[6 frames so 60seconds], this was easier then uploading and posting several images)


For the life of me, this is all I can remember of what I did 7 years ago. ><

I've been racking my brain for the last month trying to remember exactly what I did, but it was 7 years ago and I don't have any of the files from the mod I started back then. ><

So I guess I'm asking for some help in re-creating what I created back then, lol.

I'm using SCBW 1.15.1 with DatEdit v1.5d, Firegraft v0.93, WinMPQ, MPQDraft, and IceCC programs. Firegraft is new to me but rather simple to understand, when it comes to the buttons anyway.



None.

Sep 6 2009, 11:17 pm l)ark_ssj9kevin Post #2

Just here for the activity... well not really

I don't mod, but are you editing the iscript at all?



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Sep 7 2009, 10:49 pm Hercanic Post #3

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Iscript has absolutely nothing to do with area-cloak. It's all in units.dat. Just set the "AI Orders" to 130 (Cloak Nearby Units) on AI and Human Idle, and make sure the unit/building has an air weapon (weapon range determines cloak range). Iscript would only be involved with the attack script if the unit/building doesn't normally have a weapon, to avoid an iscript crash.




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[10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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