Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Making a unit slow down with burrowed units
Making a unit slow down with burrowed units
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Aug 5 2009, 10:34 am
By: Kimaru  

Aug 5 2009, 10:34 am Kimaru Post #1



Does anyone know how to slow a unit down by putting a burrowed unit under it and removing it? I've tried creating a burrowed unit under the unit I want to slow down, and then removing it in the same trigger, but it does nothing. If anyone could tell me, that would be great, thanks.



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Aug 5 2009, 10:47 am Psionic_Storm Post #2



Burrowed units are displaced when you create them directly under another unit. What you need to do is creating them somewhere else and moving them under the unit you want to slow down after.

Alternatively, you can slow down your unit by creating air units above it.



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Aug 5 2009, 11:22 am Kimaru Post #3



Alright thanks, I found a good solution



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Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
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