Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Building>remove>Create over it
Building>remove>Create over it
Jun 17 2009, 7:32 am
By: Xesh  

Jun 17 2009, 7:32 am Xesh Post #1



there has got to be a better way because i keep glitching it and getting the error. ive tried alot of things but in the heat of battle it just wont work.

The only thing i can think of is a "safe" zone to create them at and always teleport them to the area..therefor when it is Free it will finally warp.

easier ways? i dont really have a safe zone to create them at.



None.

Jun 17 2009, 8:36 am Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

1. brings building to anywhere -> center location on it
2. brings no men to location & if brings building to location -> remove building, create building

The condition makes sure that there is no ground unit in that location (also uncheck air for the location).




Jun 17 2009, 2:27 pm Xesh Post #3



thanks, that just what i needed. however the transfer still isnt fast enough, perhaps the smallest amount of miliseconds possible will solve this?



None.

Jun 17 2009, 6:00 pm Falkoner Post #4



I don't think you even need a wait..



None.

Jun 17 2009, 7:23 pm Xesh Post #5



ill have to test it out later but last time when i made sure(safe area, only the SCV milling around) that he wasnt in the location space and it was instant without a wait: the error came up over and over again. ill go test it in a minute but if that doesnt work ill be back D: it should: thanks guys



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[08:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[08:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
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