Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help on Impossible Scenario maps
Help on Impossible Scenario maps
May 18 2009, 1:09 am
By: Queen-Gambit  

May 18 2009, 1:09 am Queen-Gambit Post #1



I am planning on creating my own Impossible scenario map

The Objective for Impossible scenario maps is to simply eliminate a small enemy computer base using only but a handful of units. Each Imp Scenario map has a couple of levels for players to complete. Full house is necessary because each player only gets a few units each level. With that in mind, I have a few questions.

1.Is there a way to make spell casters (queens, high templars, etc) to detect enemy units around them and then cast a spell instead of requiring the spell casters to be attacked at first?
2. Is there a trigger that makes tanks seige that I don't know of?
3. When using the AI script "cast recall" or "Cast disruption web" do I have to give the current unit a neutral player first?
5. If you have an Allied Science Vessel, is there a way for it to Matrix specific units?
4. What is AI script "junk yard dog"

I also need general information regarding computer players. I need a better understanding of their behavior.

Post has been edited 1 time(s), last time on May 18 2009, 1:16 am by Queen-Gambit.



None.

May 18 2009, 1:24 am Kaias Post #2



Quote from Queen-Gambit
1.Is there a way to make spell casters (queens, high templars, etc) to detect enemy units around them and then cast a spell instead of requiring the spell casters to be attacked at first?
2. Is there a trigger that makes tanks seige that I don't know of?
3. When using the AI script "cast recall" or "Cast disruption web" do I have to give the current unit a neutral player first?
5. If you have an Allied Science Vessel, is there a way for it to Matrix specific units?
4. What is AI script "junk yard dog"

I also need general information regarding computer players. I need a better understanding of their behavior.
1. No there isn't
2. Again, no
3. Only Computer Player owned arbiters can be affected by that AI Script and the Computer much own the trigger
5. No there isn't
4. It makes all units wander around randomly like Critters

Blizzard doesn't give us much to work with concerning spell casting and AI scripts



None.

May 18 2009, 1:42 am scwizard Post #3



You're wrong about #5 Kaias according to the wiki.

Quote
Science vessels will use this spell on a unit that is nearby, is missing over half its total HP/Shields and is currently being attacked.
The unit being damaged has to be a higher level unit, like a Goliath, Tank, Wraith, etc. It will also cast it on allied units.

In general http://www.staredit.net/wiki/Spells_(Terran) is of direct relevance. That page should answer a ton of your questions Queen-Gambit.

See also:
http://www.staredit.net/wiki/Spells_(Zerg)
http://www.staredit.net/wiki/Spells_(Protoss)

There's good information there about exactly what will cause the AI to cast specific spells. I should warn you though, that controlling such things exactly is difficult.



None.

May 18 2009, 2:26 am Pyro682 Post #4



Heinermann Is probably your best bet. He haz butt secks with computer AI. He designs his own.

1) Even if there is no DIRECT way do to what you want to do, there is an alternative. A good way of manipulating a computer unit to do this is to create a unit that does 0 DMG and then attack that unit. If the unit is a queen, it will cast that spot, and then if it's something like esnare, it will affect all units from that area. (Get Creative with this. I usually go with a wraith that is cloaked that only the computer can see, and is only unallied to the computer, and then the computer storms that wraith.)
2)Creating a Sieged Tank makes a tank siege. Be creative with what you do here. Computers will automatically Siege tanks (I think.. don't go 100% off of this line right here, but I'm pretty sure they automatically siege them if they are inactive)
3) The Unit must be owned by a computer.
5) I don't know. I've never had to deal with Matrix, though I've seen some odd occurences in Hero Arena. It may be fairly easy to re-create this.
4) It makes Units in that area wander around randomly, like critters, but on a farther distance scale. If those units come close to an enemy, they will attack that unit.

Your 5 and 4 are switched btw.



None.

May 18 2009, 9:55 pm Queen-Gambit Post #5



okay thanks guys



None.

May 26 2009, 11:15 pm theleo_ua Post #6



Quote from Queen-Gambit

1.Is there a way to make spell casters (queens, high templars, etc) to detect enemy units around them and then cast a spell instead of requiring the spell casters to be attacked at first?
.


Run ai script "expansion campaign insane" at "location of casters"
order "casters" attack to "location of casters"

I can give you link to example map if u want



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