Well I tried deathcounters, I thought I had them but guess not.
I just started back up with SC mapping, and its been years and years.
Back in the day there way only StarEdit the original and I just started using scmdraft 2 days ago.
So throwing in a few hints isn't going to help me, lol nuderaider was nice enough to make me a test map,
I looked at the triggers and still didn't fully understand it.
DeathCounters confuse me I tried following the tutorial on the other site I found I posted above,
but that's set for every 10 secs. Spending about 1hr. trying to adjust it to my needs, I still had no results.
Giving me a full example would help greatly. I did however try your switch trig.
It didn't work for me, Idk if I have it out of order or what. I hate to post so much, but heres trigs,
ps- I also need a hyper trig for each player?
Trigger("Player 1"){
Conditions:
Always();
Actions:
Create Unit("Player 1", "Zerg Hydralisk", 1, "-RED START");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4"){
Conditions:
Score("Current Player", Kills, At least, 17500);
Actions:
Display Text Message(Always Display, "\x007+25 Ore\x007");
Set Resources("Current Player", Add, 25, ore);
Set Score("Current Player", Subtract, 17500, Kills);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Score("Player 1", Kills, At least, 35000);
Switch("Switch1", not set);
Actions:
Set Switch("Switch1", set);
Create Unit("Player 1", "Zerg Overlord", 1, "*RED ZONE SPAWNER");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Zerg Overlord", "Anywhere", At least, 1);
Switch("Switch1", set);
Actions:
Set Switch("Switch1", clear);
Preserve Trigger();
}
//-----------------------------------------------------------------//
EDIT: For some reason it says:
Trigger("Player 1"){
Conditions:
Score("Player 1", Kills, At least, 35000);
Switch("Switch1", not set);
Switch 1 NOT SET - Trig Edit
Swirch 1 Cleared - Classic
This is correct?
Post has been edited 2 time(s), last time on Oct 10 2007, 10:56 pm by ION.
None.