Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Problems with "Command The Most"
Problems with "Command The Most"
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Apr 4 2009, 11:21 pm
By: Oo.DaMeiN.oO  

Apr 4 2009, 11:21 pm Oo.DaMeiN.oO Post #1



Okay, this condition is going AWOL.

I have this exact trigger for 6 players, and it only works on one.

I have verified that P1 ( Human ) has more than all other 5 ( AI for Testing ).

This trigger will ONLY run for P4, even though he has less Lurkers.

I removed P4's trigger, and the trigger did not go off for anyone else, acting as if no one owns any Lurkers. Which I know they do, since I can move mine.

Code
Player 8 has suffered exactly 0 deaths of Right Wall Flame Trap
Player 8 has suffered exactly 5 deaths of Right Wall Missile Trap
Current player commands the most Zerg Lurker

Current Player: Add 1 units
Modify death counts for: Player 8 set to 6 deaths of Right Wall Missile Trap
Set Switch 163
Preserve Trigger


Ideas?

This can be closed, I have figured out a different way of doing my trigger :/

Post has been edited 1 time(s), last time on Apr 4 2009, 11:29 pm by Oo.DaMeiN.oO.



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[05:47 pm]
Ultraviolet -- zsnakezz
zsnakezz shouted: ultra you have any thought or notes on undead invasion?
I still haven't gotten a chance to play it yet unfortunately. I just downloaded, but today I'm working on a project with a deadline so won't be able to play it today
[04:59 am]
zsnakezz -- >:)
[04:59 am]
zsnakezz -- :)
[04:58 am]
zsnakezz -- somebody gets it
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zsnakezz -- and its not all just numbers in my file screen
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zsnakezz -- thank you for your comment though, good to know some people out there tried my map out
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zsnakezz -- just kidding
[04:57 am]
zsnakezz -- ultra you have any thought or notes on undead invasion?
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Wing Zero -- Bop em
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