"Set Deaths("Player 1", "Kyadarin Crystal Formation", Set To, 0);"
are the ones I want, and I was right, the only time that action occurs in my triggers is in the triggers below. I also checked for force name and all players actions setting to 0, and it returned negative. For some reason, the trigger that sets deaths of Kyadarin to 1 fires every trigger cycle, (ex: when I enter the game it displays the text "1 for Kyadarin" non-stop), and the triggers below it that set kyadarin to 0 are NOT firing, so the first trigger shouldn't run because it invalidates its own conditions by its actions. Help!
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Khaydarin Crystal Formation", Exactly, 0);
Deaths("Player 1", "Zerg Zergling", Exactly, 0);
Deaths("Player 1", "Terran Ghost", Exactly, 0);
Deaths("Player 1", "Jim Raynor (Marine)", Exactly, 0);
Deaths("Player 1", "Protoss Zealot", Exactly, 0);
Deaths("Player 1", "Zerg Ultralisk", Exactly, 0);
Deaths("Player 1", "Aldaris (Templar)", Exactly, 0);
Deaths("Player 1", "Tassadar (Templar)", Exactly, 0);
Deaths("Player 1", "Terran Goliath", Exactly, 0);
Deaths("Player 1", "Hunter Killer (Hydralisk)", Exactly, 0);
Deaths("Player 1", "Terran Vulture", Exactly, 0);
Actions:
Set Deaths("Player 1", "Kyadarin Crystal Formation", Set To, 1);
Display Text Message(Always Display, "1 For Kyadarin");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Khaydarin Crystal Formation", Exactly, 1);
Deaths("Player 1", "Zerg Zergling", At least, 1);
Actions:
Set Deaths("Player 1", "Kyadarin Crystal Formation", Set To, 0);
Display Text Message(Always Display, "\x0130 For Kyadarin Goblin");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Khaydarin Crystal Formation", Exactly, 1);
Deaths("Player 1", "Terran Ghost", At least, 1);
Actions:
Set Deaths("Player 1", "Kyadarin Crystal Formation", Set To, 0);
Preserve Trigger();
Display Text Message(Always Display, "\x0130 For Kyadarin Goblin Archer");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Khaydarin Crystal Formation", Exactly, 1);
Deaths("Player 1", "Jim Raynor (Marine)", At least, 1);
Actions:
Set Deaths("Player 1", "Kyadarin Crystal Formation", Set To, 0);
Preserve Trigger();
Display Text Message(Always Display, "\x0130 For Kyadarin Goblin Archer");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Khaydarin Crystal Formation", Exactly, 1);
Deaths("Player 1", "Protoss Zealot", At least, 1);
Actions:
Set Deaths("Player 1", "Kyadarin Crystal Formation", Set To, 0);
Preserve Trigger();
Display Text Message(Always Display, "\x0130 For Kyadarin Bandit");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Khaydarin Crystal Formation", Exactly, 1);
Deaths("Player 1", "Zerg Ultralisk", At least, 1);
Actions:
Set Deaths("Player 1", "Kyadarin Crystal Formation", Set To, 0);
Preserve Trigger();
Display Text Message(Always Display, "\x0130 For Kyadarin Ultralisk");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Khaydarin Crystal Formation", Exactly, 1);
Deaths("Player 1", "Aldaris (Templar)", At least, 1);
Actions:
Set Deaths("Player 1", "Kyadarin Crystal Formation", Set To, 0);
Preserve Trigger();
Display Text Message(Always Display, "\x0130 For Kyadarin Venicar");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Khaydarin Crystal Formation", Exactly, 1);
Deaths("Player 1", "Tassadar (Templar)", At least, 1);
Actions:
Set Deaths("Player 1", "Kyadarin Crystal Formation", Set To, 0);
Preserve Trigger();
Display Text Message(Always Display, "\x0130 For Kyadarin Ferdas");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Khaydarin Crystal Formation", Exactly, 1);
Deaths("Player 1", "Terran Goliath", At least, 1);
Actions:
Set Deaths("Player 1", "Kyadarin Crystal Formation", Set To, 0);
Preserve Trigger();
Display Text Message(Always Display, "\x0130 For Kyadarin Golem");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Khaydarin Crystal Formation", Exactly, 1);
Deaths("Player 1", "Hunter Killer (Hydralisk)", At least, 1);
Actions:
Set Deaths("Player 1", "Kyadarin Crystal Formation", Set To, 0);
Preserve Trigger();
Display Text Message(Always Display, "\x0130 For Kyadarin Troll");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Khaydarin Crystal Formation", Exactly, 1);
Deaths("Player 1", "Terran Vulture", At least, 1);
Actions:
Set Deaths("Player 1", "Kyadarin Crystal Formation", Set To, 0);
Preserve Trigger();
Display Text Message(Always Display, "\x0130 For Kyadarin Thraz");
}
//-----------------------------------------------------------------//
None.