Staredit Network > Forums > SC1 Map Production > Topic: MineCraft
MineCraft
Oct 5 2007, 7:07 am
By: Kyuubi.  

Oct 5 2007, 7:07 am Kyuubi. Post #1



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MineCraft
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[Map Specifications]
Type: Arena
Tileset: Space
Dimensions: 64x64
Players: 6 (6 Humans+2 Computers)
Current File Size: ~40Kb
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[Game Summary]
This is an old map that I abandoned about a month ago, but I remade this from scratch. The game begins with Player 1 setting the limits for the map. Each player controls a MineCrafter(Zealot). A mine will spawn near him every 2 seconds. Aside from that, you can also use abilities to aid you in victory. Win be defeating the other team.
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[Features]
- Shuttle drop spellcasting system - Drop a unit with the mana required to cast an ability.
- 8 abilities to use - Use them to help you win; Consists of defensive, strategic, and offensive abilities. Use them wisely.
- Can set the game preferences; Lives, mana rate, etc.
- 5-Second invinciblity respawns so campers can't get you right away.
- Power-Ups. - Random power-Ups spawn at different spots.
- CPU opponents can be added. - CPU players' AI actions are completely random, yet they are still kind of stupid. They can move around, attack, acquire power-ups, and able cast a few abilities of their own like you can. They may kill you if you let your guard down.
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[Game Preferences]
Player 1 can set the preferences. If there isn't a player 1, default settings will be used instead. Dark Swarm an area to change it. Here is what can be set, the "D" means as default:
- Lives - Sets the starting lives; 3(D), 5, or 7
- Mana Rate - Sets the mana rate; Slow(2 mana/1.8 sec), Normal(2 mana/1.4 sec(D)), or Fast(2 mana/0.8 sec)
- Items and Power-Ups - Enable or Disable(D) the use of items
- CPU Players - Enable or Disable(D) the use of Computer players
- Mine Removal - Enable or Disable(D) -remove mines after you die each time.
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[Notes and overall production]
Play the map and test the abilities out for yourself, and if it's team vs team, work together to win. This map is done, but updates can be added in. Post any bugs, some constructive feedback, or suggestionsin here.


Attachments:
MineCraft[1].scx
Hits: 1 Size: 39.49kb

Post has been edited 3 time(s), last time on Oct 5 2007, 9:03 am by Kyuubi..



None.

Dec 18 2011, 10:36 pm Tempz Post #2



There is already something called minecraft... change the map name lol.

Edit : omg it kybui you made some great maps back in the day.



None.

Dec 18 2011, 10:46 pm payne Post #3

:payne:

Quote from Tempz
There is already something called minecraft... change the map name lol.

Edit : omg it kybui you made some great maps back in the day.
Hydra Arena, Boomrang Launchers, ...! <3



None.

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[2024-5-10. : 8:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
[2024-5-09. : 8:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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