No, left is before right is after. I think the overseer is probably the only change that didn't matter. They should work on it a little more.
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What I want to know about the new overseer is what is the player colour? The eyes?
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I like the Dark Pylon, it would be so useful in UMS. I wonder if its spells work on non-Protoss units.
I wonder about the Orbital Command, it seems like it would be possible to mass Mules and screw with your opponents...
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I like the new graphics much better than the old ones.
Dark Pylon seems useless right now.
They're trying to get us to micro burrowing roaches with Zerg? In SC2, Zerg are complete macro now.
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I disagree about the Dark Pylon being useless... Faster mining is useful, at least. The energy-restore could also combo nicely with High Templar if you could build one close enought to the enemy's base. Same goes for the cloak spell and almost any unit.
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The Dark Pylon is rigged. For an extra 50 minerals and Gateway prerequisite, you can:
Mine faster (thus, faster macro in general).
Cast faster (Mass Psi Storm).
All functions that Pylons can do.
This also means that:
Units can Warp into this pylon sector and warp back out. Proxy Heal Pylon. If the shield battery is still present, look at that. You have a genuine templar god.
Not to mention it also provides Psi.
And it looks cooler.
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Could you post a screenshot of the Dark Pylon, please? (Just the pylon, not the entire website. PSP will not load it.)
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Thar yah go, Shocko.
Also, concerning the Dark Pylon:
Quote from From the StarCraft Wiki
Blizzard was not entirely happy with the dark pylon in February 2009, as they felt Null Shield was uncompetitive.
Post has been edited 2 time(s), last time on Mar 1 2009, 6:18 pm by James Buchanan. Reason: FOR AIUR
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;o purty. Thank you kindly
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