Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Puzzle V1.2
Temple Puzzle V1.2
Feb 5 2009, 8:27 pm
By: Devourer
Pages: < 1 2 3
 

Feb 8 2009, 12:37 am Pigy_G Post #41



I would just like to remind everyone of the http://www.staredit.net/topic/5222/ with lots of other great puzzle maps like this one!



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Feb 8 2009, 6:11 pm Devourer Post #42

Hello

Attached the walkthough.txt at the first post. Using it may steal the fun.
File written by: Pigy_G, thank you.



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Feb 8 2009, 8:40 pm NudeRaider Post #43

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I like the map very much. No special feedback here in the thread, I gave you my thoughts as we tested.

Just one suggestion: Don't make it 2MB. Imo 1MB should be max for ANY bnet map that is to be accepted by players. I forgot if you had sounds, but you had different musics for testing, so take the shortest of them maybe, they were all pretty cool.




Feb 9 2009, 1:55 am payne Post #44

:payne:

Quote from Devourer
Attached the walkthough.txt at the first post. Using it may steal the fun.
File written by: Pigy_G, thank you.
NO U! Pigy_G must die!
Me > Pigy_G

Anyways... I would vote for less sounds too ^^



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Feb 10 2009, 12:21 am UnholyUrine Post #45



I have just reviewed this map :P..

go and have a read ^.^..

EDIT: Btw.. i can't edit my review to fix that nasty color glitch for some reason..



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Feb 10 2009, 12:54 am Ahli Post #46

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I need a hint for the valkyrie ball room...
Demon and don't get it...
we made somehow appear a 6 : 2... but only 3 times when we did random stuff figuring out how this could work.
I guess we need to throw the ball in that sequence, but where is the 1 for each player? top or bottom?




Feb 10 2009, 1:17 am xYoshix Post #47



Quote from Ahli
I need a hint for the valkyrie ball room...
Demon and don't get it...
we made somehow appear a 6 : 2... but only 3 times when we did random stuff figuring out how this could work.
I guess we need to throw the ball in that sequence, but where is the 1 for each player? top or bottom?

It has something to do with the placement of units :)



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Feb 10 2009, 1:29 am Batousai Post #48



It has taken 3 hours, but I've completed it.

All I can say is that some of your puzzles made no sense (Or I had no clue as to what to do), but nonetheless it was very fun and entertaining.
Good job. :] I enjoyed it.

Only suggestion:
Make more and add a storyline! :stfu:



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Feb 10 2009, 2:32 pm Devourer Post #49

Hello

@Ahli, the valkyre room works like a coordinate.
When it displays 3 -:- 3 you have to bring the valkyrie [or let it move over] the 3x3 coordinate.
It says the X-Coordinate -:- Y-Coordinate. Hope it's clear now.

Quote from Batousai
It has taken 3 hours, but I've completed it.

All I can say is that some of your puzzles made no sense (Or I had no clue as to what to do), but nonetheless it was very fun and entertaining.
Good job. :] I enjoyed it.

Only suggestion:
Make more and add a storyline! :stfu:
:) Thanks, but what puzzles do you mean? [for example]
Storyline... maybe, not sure, but I can pormise you that I won't make any more puzzles for the next half year. Have you ever made a puzzle map? The 2 main problems are:
-> Ideas
-> Testing
And even worse: Puzzle maps are cool, but fckng boring for the author, because he knows how the puzzles works which means that it's a "walktough-map" instead of a "puzzle-map" for the author.

Oh, and I may make a big RPG for the Last Stand 2009 conest. Not sure, I'm busy at the moment.

EDIT: Thank you, unholyuine, for the review.

Post has been edited 1 time(s), last time on Feb 10 2009, 2:55 pm by DeVouReR.



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Feb 11 2009, 7:56 pm Lt.Church Post #50



very happy happy fun time, as a random japanese girl would probably put it, there are ways to do the codes placed just gotta find the floor switches or secret rooms :P 9/10 .5 for the filesize, and .5 for that evil transporter devourer :bleh:



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Feb 21 2009, 11:41 pm Batousai Post #51



Quote from Devourer
Thanks, but what puzzles do you mean? [for example]

The one that I had the most trouble understanding was the one where you stand on the squares, and scantids would spawn at other spots. Me and my buddy never quite understood that.

And yeah I understand why it would suck to be a maker :( But you could also look at this map as being a challenge for you, to test our logic mentality, or to test our frustration XD

Oh and no, I haven't made a puzzle map for only because I would not be able to play it ._.



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Feb 26 2009, 2:03 am Keirebu Post #52



Good map so far, Me and a friend of mine have had alot of fun so far, we are at the valks, And don't quite understand what to do, I'm sure we will figure it out.
There has been some issues, And it makes the game alot harder, and not in the good way, is having like Burrowed or cloaked units or w/e, on all the squares and shit, Its hard to actually CLICK on the square to make your zealot go there, almost all the time, the zealots just walk up to the square, since its hard to actually Click on the square, Me and my friend really disliked that, since it takes your control away from you, And makes alot of it, Not if you could do it. But if your stupid zealot would actually go to the square x_x.

Also, The whole "Instant Screen moving 24/7" was really annoying :/, Esp on the room's where you couldn't really see the bottom or top of it, because you couldn't scroll even a tad lol.

Okay: New Rating..

Total Score: 6/10
Trigger work 2/2
Terrain 2/2
Puzzles 2/2
Documentation/User Friendliness 0/4

Honestly.. There is almost no real description, Of the map, Or what the hell your supposed to do.. I mean, You kind of leave the users, just hanging there..
Some of the rooms, are just plain stupid, because of 0 Documentation...
The Difficulty wasn't the problem, With some teamwork, it was quite fun and enjoyable. But that all didn't last long..
Me and my friend had lots of fun playing the first half.. But we couldn't finish it, Because of the Valkyrie room, What the hell is it? All we get is random numbers "3-3" "1-7" "6-2" And shit, And some random timer going off, with not even a Ounce of what the hell were supposed to do, Me and my friend spent over 45minutes on the valk room, even read the walk through for it, which Odly enough, The Valkyrie part of it, was kinda crappy..

"If you touch the valk it's ordered to alli. Make it touch 3x3, 7x1, 6x5. Timer is reset."
Wow, Very Descriptive x_x, We wanted to use the walk through just so we can get past this stupid level, and actually play the map.. What we got from this is
"Touching the Valk Makes it move to your ally" Which was hard enough with your choice of words.. "Ordered to alli" Makes it seem like it Allies us? x_x, Anyways
"Make it Touch 3x3 7x1 6x5, Timer Is Reset" What the Hell is 3x3 7x1 6x5..? And whats the timer even about? It just randomly goes from 6-5-4-3-2-1-0, And nothing happens? Please explain what the hell your supposed to even do? So I can rate the rest of your map x_x.

Post has been edited 2 time(s), last time on Feb 26 2009, 8:19 am by Keirebu.



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Feb 26 2009, 2:27 pm Devourer Post #53

Hello

k, I also thought about a storyline, but I'm very busy atm, sorry.

The valk room works like this:
the first coordinate is "3 -:- 3"
it means you have to bring the valkyire over the coordinate 3X, 3 Y.
the 1X, 1Y point is at the bottom left.
When you succesfully brought the valkyrie over that square a timer starts and a new coordinate appears, bring the valkyire over that coordinate before the timer reaches 0. When the timer reached 0 it reset's the puzzle, so you have to start with "3 -:-3" again.
I hope it's clear now.



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Feb 27 2009, 4:16 am Keirebu Post #54



Quote from Devourer
k, I also thought about a storyline, but I'm very busy atm, sorry.

The valk room works like this:
the first coordinate is "3 -:- 3"
it means you have to bring the valkyire over the coordinate 3X, 3 Y.
the 1X, 1Y point is at the bottom left.
When you succesfully brought the valkyrie over that square a timer starts and a new coordinate appears, bring the valkyire over that coordinate before the timer reaches 0. When the timer reached 0 it reset's the puzzle, so you have to start with "3 -:-3" again.
I hope it's clear now.

How you supposed to know where these "Coordinates" are? And we tried like every single combination.. going from middle to bottom or top or oposite everything..
Half the time we need to hit back and forth in the middle for the timer to even start x_x.



None.

Jun 4 2009, 3:52 am 8882a Post #55



I didt complete it yet; to be honest I looked in the guide for some rooms
1) the guide is written in weird way e.g. the "cells" are colled the opposite way than in Excel lol
2) I had no idea why "W>Y" in one of the rooms (maybe it's explained somewhere else?)
3) I had no iea what to do in the "explosions room" (2nd generator)
4) no idea what to do near the exploding vulture

other puzzles were great; e.g. the binary one; I hope to complete the map later, with someone who could devote more time (we played for like 1:30 and he quit)



None.

Jun 4 2009, 10:01 pm 8882a Post #56



I managed to get to the valkirie room; it's very hard to understand even with the guiode.



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