Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Zombie Map Idea
Zombie Map Idea
Feb 21 2009, 8:55 pm
By: manliestman  

Feb 21 2009, 8:55 pm manliestman Post #1



Hi everyone, new to the forums, but have been surfing through maps and getting ideas on triggers and what not.

Anyway, I've always wanted to make a great zombie map and I wanted to base it on the concept of the movie "I AM LEGEND" where you have to defend yourself against zombie/vampire hybrids while finding a "cure" to beat the game.

So my idea is that there are time limits for exploring to find the components for the "cure" and a time limit where you should hide and defend yourself (ie: Day time and night time). Perhaps day time lasts for 2-3 minutes and night time lasts for 2-3 minutes. After each succession in night time, the zombies get increasingly harder. If you're stuck during sundown, you are pretty much screwed. However, maybe I can make it a painful death where you become a zombie, mindlessly wandering the streets or a rescuable unit down the line.

I was thinking of having a safe house in the far corner where zombies can't break in... yet... but the only disadvantage of being somewhere that far away is, of course, distance, and since you have to spend time walking to the next location, by the time night rolls around, you're trapped.

I was also thinking of having buildings for you to explore, where the zombie/vampires could hide 24/7, but in order to beat the game and survive, you have to explore. I was going to do this by creating, say, an Engineering Bay that when a player approaches, the location would transport them to another part of the map where the can explore the "inside" of the building for ammunition and food.

More of the ammunition and food: There will also be two inventories, one for ammunition and guns, and the other for food. When your food supply runs out, you die. When you run out of ammunition, you're defenseless. So the trigger happy gamer may be in trouble. For the food trigger, I would make it so that every night 1 unit of food disappears, when it reaches less than 0, you lose. In an attempt to make the game harder, after you find the cure, you need to obtain a certain amount of food to leave the zombie/vampire infested city with the newfound cure.

Let me know what you all think or if it's already been done.

Thanks!



None.

Feb 21 2009, 9:12 pm ClansAreForGays Post #2



No. I couldn't find one good idea in there.

Keep shooting.




Feb 21 2009, 9:57 pm ForTheSwarm Post #3



The food concept is decent. But you should make food easily findable in every house. They shouldn't "restock", though.



None.

Feb 21 2009, 10:22 pm Lt.Church Post #4



learn something about real day cycles, day lasts longer than night in the summer, reverse being for winter. for example there was 11hours ish of sunlight on feb.21.09 in toronto. in july it could last around 14-15hours. also 3minutes is much too short of time do cycles of atleast 5minutes, in fastest thatd run for only 3minutes 45seconds i believe?



None.

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[05:47 pm]
Ultraviolet -- zsnakezz
zsnakezz shouted: ultra you have any thought or notes on undead invasion?
I still haven't gotten a chance to play it yet unfortunately. I just downloaded, but today I'm working on a project with a deadline so won't be able to play it today
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zsnakezz -- thank you for your comment though, good to know some people out there tried my map out
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zsnakezz -- ultra you have any thought or notes on undead invasion?
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