Relatively ancient and inactive
Title is self-explanatory. Who's making what?
I'll try to make a WCIII battletanks-kind of map. It's an AoS with tanks. Anyone else?
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If anyone remembers Squad Tactics, I'm saving that for SC2, provided I get SC2 remotely close to when it comes out, and the units in it are compatible with my current design.
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I'm going to convert all my old maps into SCII.
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I will be making Risk Gold Edition-A takeoff from Risk II.
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I'll probably test things out to start with, not really edit maps until I figure out how everything works.
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Probably start off with something similar to Mechnogears, only hopefully now being fun and playable.
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I might try and do something radical and make something new
Or maybe just mess around with the modding tool. I really don't know.
tits
I'll make the first cat and mouse map.
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I'll naturally make a territories game of some sort
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I'll just make whatever seems to be the first 'best' use of whatever new options are opened up that occurs to me.
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Resident evil defence survival type map
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I'll probably go through the campaign and learn about everything before I start UMS making.
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Heh, i wanna convert my old maps that are worth the effort to convert, than add oodles of secrets with the new units.
dunno if porting would work well because new unit upgrades/abilities like zealots dash. Maybe editor will allow you to disable those though.
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I
MIGHT be remaking of Panzer_kavalier's RE:Raccoon city
I am a Mathematician
I MIGHT be remaking of Panzer_kavalier's RE:Raccoon city
Not if you value your life.
ill be porting 2 of my spawn d maps, and battlecraft factions.
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I really dislike the idea of secrets in maps, the faster people learn to play well the better, make the game interesting by balance and allowing players to invent and develop their own strategy.
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I am going to make Luna: SC on SC2. Owned all ya'
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luna kinda sucks, make nazca
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