Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Starcraft Counter-Strike WAV's
Starcraft Counter-Strike WAV's
Feb 7 2009, 7:25 pm
By: TriKZzZy  

Feb 7 2009, 7:25 pm TriKZzZy Post #1



Does anybody have counter-strike weapons shooting and reloading sounds from 1.6, I am making a ONE UNIT per player map that will be about terrorists and such.



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Feb 7 2009, 8:21 pm Pigy_G Post #2



there was an old CS Soundpack in the database but I can't find it, and I recently wiped my comp.. Maybe it's still there or someone has it?



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Feb 8 2009, 7:38 am iLLsZ Post #3



does anyone have?



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Feb 8 2009, 7:51 am Decency Post #4



http://letmegooglethatforyou.com/?q=cs+sound+wav



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Feb 8 2009, 8:02 am OutOfTouch Post #5



U should know something before import new sounds in sc maps.The map size depends very much of the size of the .wav files and how many they are. Probably u would need more than just 1 sound .. so make sure the size of them is very very smal(like PCM 8 bit MONO). The quality of the sound is geting worst converting to 8 bit but that`s the only way to import more than 1 or 2 .wavs. Otherwise the map size become very big and the players who want to play would have a lot of difficulties trying to download it the game room. I`m posting this in case u dont know those things...GL.



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Feb 9 2009, 12:45 am Falkoner Post #6



OutOfTouch, please don't provide incorrect info ;)

StarCraft actually compresses 16 bit sounds to be smaller than 8 bit ones, while 8 bit looks smaller as a file, once you put it in the map it's actually larger than a 16 bit file. Other than that, you are correct ^^



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Feb 9 2009, 12:48 am blacklight28 Post #7



I think this is it



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Feb 9 2009, 8:45 pm Lord Malvanis Post #8



No, Thats my other soundpack. It doesn't include weapons, Its things like "Headshot!" and "Ultra Kill!"

But I should have a grenade sound, sniper reload and fire, and some other things in this map I made here:
http://www.staredit.net/?download=933



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[03:04 am]
Ultraviolet -- Vrael
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With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
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Vrael -- that is insane
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Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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