Giving carriers
Jan 29 2009, 7:56 pm
By: NudeRaider  

Jan 29 2009, 7:56 pm NudeRaider Post #1

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

In my map I have a spell "Mind Control" that gives 50% of the enemy computer's units to your computer.
I do this by repeating these 4 actions:
Center 'MC' on [men] owned by P8
Give 1 [men] at 'MC' from P8 to P4
Center 'MC' on [men] owned by P8
Give 1 [men] at 'MC' from P8 to P9

When P8 controls no units anymore, then give all [men] owned by P9 back to P8.
This works like a charm, except for carriers. The spell never ends because the condition P8 brings 0 units to anywhere isn't met.
When I observed it correctly then the carriers are given to P9 but not their interceptors and interceptors aren't given at all.
So P8 has still the interceptors thus the condition P8 has 0 units is still false.

Any way to give the interceptors?
Or other ideas around this dilemma?
I really would like to avoid to list all units that have to be 0.

Post has been edited 2 time(s), last time on Dec 6 2009, 11:11 pm by NudeRaider.




Jan 29 2009, 7:58 pm Vi3t-X Post #2



If the interceptors are in the hull of the carrier, does that not give them to the MC'D player as well?

From my understanding, once you mind control a carrier, the interceptors flood back inside, and are given to Player X



None.

Jan 29 2009, 8:00 pm Brontobyte Post #3



Why not just add in "Give all "Protoss Interceptors" owned by Player 8 at location "MC" to Player 4. Etc...

Or just kill/remove the interceptors and refill the hangars of the Carriers?



None.

Jan 29 2009, 8:00 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Vi3t-X
If the interceptors are in the hull of the carrier, does that not give them to the MC'D player as well?

From my understanding, once you mind control a carrier, the interceptors flood back inside, and are given to Player X
Are you sure about that? Because it would mean that my observation was wrong and the spell bugs because of something else.




Jan 29 2009, 8:02 pm Brontobyte Post #5



Quote from NudeRaider
Quote from Vi3t-X
If the interceptors are in the hull of the carrier, does that not give them to the MC'D player as well?

From my understanding, once you mind control a carrier, the interceptors flood back inside, and are given to Player X
Are you sure about that? Because it would mean that my observation was wrong and the spell bugs because of something else.


Just set up a simple map to test it.

Start with a Carrier owned by a computer (Player 8) and have it filled with Interceptors. Next have it attack a building. When it's attacking the building, just Mind Control it and see if you get the interceptors as well.



None.

Jan 29 2009, 8:07 pm NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Brontobyte
Why not just add in "Give all "Protoss Interceptors" owned by Player 8 at location "MC" to Player 4. Etc...

Or just kill/remove the interceptors and refill the hangars of the Carriers?
If I could give interceptors then I would center on them and give them to P4/P9 too, right?

But the kill/recreate thing is exactly what just came to my mind when I finished my post.
I guess I'll go for that. Just thought I leave the topic open for discussion if someone has something more elegant.

Post has been edited 1 time(s), last time on Jan 29 2009, 8:25 pm by NudeRaider.




Jan 29 2009, 8:09 pm Brontobyte Post #7



I'd say go for the "Remove" rather than killing them.



None.

Jan 31 2009, 9:06 am StrikerX22 Post #8



I'm sure you don't need to tell him that =P.

Hum, that's a weird effect.... So I'm assuming when it's given to P4 it works fine?

Everything working now then?



None.

Jan 31 2009, 12:24 pm NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

What do you means? The carriers are given, but not the interceptors, as explained.

But removing/recreating int. works fine. Only thing that nags me about it that the carriers don't retain their former int. count. It's minor, but that's the reason why I'm keeping this topic open.




Feb 3 2009, 2:05 am StrikerX22 Post #10



Ah, I was under the impression that it only didn't give the interceptors (w/ carrier) when you gave it to a player 9+. So have carriers always had this problem then? sheesh.... never encountered that. Now I feel the need to make a test map...



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