Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Making Zombie RPG
Making Zombie RPG
Jan 19 2009, 12:32 am
By: AlbertW-RCDF  

Jan 19 2009, 12:32 am AlbertW-RCDF Post #1



Ok, hi, im here cause im gonna make a zombie RPG, but i need know some basic stuff
First of all: How i do the ''Ammo Trigger''. That when mins are ammo and gas clips.
Second: How i do hyper trigger?

Ill ask more stuff if i have to :3

Post has been edited 1 time(s), last time on Jan 19 2009, 12:41 am by AlbertW-RCDF.



None.

Jan 19 2009, 12:56 am Vanished Post #2



Can you show us an outline of what you plan on doing and what you have done?

Thanks.




Jan 19 2009, 1:01 am Biophysicist Post #3



Hyper triggers are easy: Add four copies of this trigger for either All Players or some computer player:

Conditions: Always.
Actions:
Wait 0 (repeated 62 times)
Preserve trigger
Comment: "Hyper"

For your ammo trigger, check the tutorialstutorials or the wiki.



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Jan 19 2009, 3:59 am Falkoner Post #4



If you actually want it to be the unit shooting a gun, you can only take away ammo based on when a unit is killed, as there's no way to detect perfectly when a unit attacks. I would make sure you know how Death Counts work before working on an ammo system.



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Jan 19 2009, 4:20 am Dungeon-Master Post #5



I am curious to see houw you make your weapon system, as i do not need any death counts to make mine.



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Jan 19 2009, 4:31 am Falkoner Post #6



Depends on how complex you make it and whether or not you use Score/Resources to hold the values, Death Counts work the same as Score/Resources, so knowing how they work helps with those as well.



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Jan 19 2009, 4:37 am NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Use Wiki and Tutorials before posting. It's part of the posting rules!
Ammo (easy)
Ammo (hard)
Hyper Triggers And you only need 3 of them, not 4.




Jan 19 2009, 4:43 am Falkoner Post #8



Quote
And you only need 3 of them, not 4.

3 of them lasts 6.1 hours before the NEO, whereas 4 lasts 367.6 hours before the NEO, so I'd say that if you wanna be safe, go with 4, even though the NEO doesn't really do much, it's better safe than sorry :P



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Jan 19 2009, 4:47 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Falkoner
Quote
And you only need 3 of them, not 4.

3 of them lasts 6.1 hours before the NEO, whereas 4 lasts 367.6 hours before the NEO, so I'd say that if you wanna be safe, go with 4, even though the NEO doesn't really do much, it's better safe than sorry :P
You kiddin' me? Playing the same map for more than 6 hours? I play sc a lot, and I also play time consuming maps but I NEVER needed more than 4 hours to finish a map.
But even if you DO hit the NEO all that happens is that the hyper triggers will "pause" for 2 seconds.
This is not "safe" it's just pointless.




Jan 19 2009, 4:51 am Falkoner Post #10



Quote
But even if you DO hit the NEO all that happens is that the hyper triggers will "pause" for 2 seconds.

What if the player manages to time it so he can walk through a section normally blocked via hypertriggers during that 2 second interval!?!?!!?

Is protecting your map from psychotic players not worth hitting the copy button one more time ??!?



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Jan 19 2009, 5:04 am NudeRaider Post #11

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Falkoner
Quote
But even if you DO hit the NEO all that happens is that the hyper triggers will "pause" for 2 seconds.

What if the player manages to time it so he can walk through a section normally blocked via hypertriggers during that 2 second interval!?!?!!?

Is protecting your map from psychotic players not worth hitting the copy button one more time ??!?
Stop being ridiculous (and I mean it, STOP IT - we both made our point).
Besides you can't time it that exactly. Trigger checking speed hasn't even been measured exactly enough so you can hit those 16 loops out of more than 250,000 (=> at most 0.06ms deviation).

Post has been edited 1 time(s), last time on Jan 19 2009, 3:36 pm by NudeRaider.




Jan 19 2009, 6:46 am Jack Post #12

>be faceless void >mfw I have no face

ROFL.

But really I just copy it 4 times, giving me 5 hypers.

@Albert welcome to the forumz, I knew you'd get on eventually.;p
Nuderaiders links are basically the ones you want.

Quote
as there's no way to detect perfectly when a unit attacks

There is, but it uses EUDs so don't bother yet albert.


Post has been edited 1 time(s), last time on Jan 19 2009, 7:06 am by zany_001.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 19 2009, 8:23 am ClansAreForGays Post #13



Was anyone else think "WTF?! DarkMarine doesn't know how to make a hyper trigger?!"




Jan 19 2009, 8:45 am midget_man_66 Post #14



lol.. i was. but then i thought, hey, there was a point where i asked that same question. (4 years ago xD)



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Jan 19 2009, 1:55 pm AlbertW-RCDF Post #15



Ok guys, thanks a lot :) that was very helpful :3



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Jan 19 2009, 4:08 pm Pigy_G Post #16



Quote
There is, but it uses EUDs so don't bother yet albert.

Actually if you are trying to detect IF a player attacks rather then if he attacks something, it is flawed. If you click attack and then move away quickly I beleive it still registers a gunfire even though no bullets came out.



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Jan 19 2009, 5:00 pm PridefulOne Post #17



Hmm... Check out this map that Blackwolf came across last night. We're REALLY interested in understanding EUDs now because this attack system detects exact shots fired and (not sure if this is a side-effect or purposely implemented) you can actually MISS sometimes when your fire. The shot will explode somewhere nearby the enemy and will not harm the enemy.

Could Someone look into this? I'd really be interested in understanding exactly what's going on in it.

Attachments:
halloweenpriest_v104(1152).scx
Hits: 4 Size: 364.77kb



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Jan 19 2009, 5:22 pm Pigy_G Post #18



Uhm, there is always a chance in SC that units will miss with ranged attacks, just like when they are on highground. In snipers its called 'Airing' it means that the shot you fired was randomly selected to miss, sucks huh.



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Jan 19 2009, 5:29 pm PridefulOne Post #19



I think it adds to the realism actually XD. I'd want to set it up so that you can randomly hit Zombies in different areas (torso, arms, legs, head) for different damage and you could improve this skill.

I've just begun looking into this map and I'm trying to decode what I understand of it. Thankfully the mapmaker didn't protect it so everything's in perfect order. Although, the comments are really weird looking. lol



None.

Jan 19 2009, 5:39 pm Pigy_G Post #20



It's korean, the map use's EUD's to detect if a player fires their gun, subtracts ammo and plays a wav. It also use's EUD's to detect health and plays a random wav everytime you take damage. And using health detection add's 20 to your health no matter what it was.



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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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