Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Spawning system for RPG
Spawning system for RPG
Jan 1 2009, 10:02 pm
By: blacklight28  

Jan 1 2009, 10:02 pm blacklight28 Post #1



Does anyone have a good spawning system for an RPG. I'm trying to copy FF Flames of Life's spawning system but I can't get it to work. If anyone else has a good idea please tell me. And if not, please tell me some basic triggers to replicate Flames of Life's spawning system. I found the triggers in it but I can't get it to work in my map.



None.

Jan 1 2009, 10:23 pm badcop Post #2



It seems there is a location that is centered on the player and spawns the enemies at an interval, is that what you want?



None.

Jan 1 2009, 10:49 pm blacklight28 Post #3



Hmmmm, I think I may have an idea to do this. I'll try it later.



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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