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-----===-----Twilight Legacy RPG 2-----===-----
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-----===-----Twilight Legacy RPG 2-----===-----
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Concept:
Take parts from various sources, D&D, Titan Quest, Dark Cloud, and Metroid, mix them together and make a single-player RPG.
D&D will be supplying inspiration for the stat system.
There will be 6 stats per hero character. Strength, Constitution, Dexterity, Intelligence, Wisdom, Charisma.
Titan Quest will be supplying inspiration for the spell/skill/combat system.
Each class will have 4 active and 4 passive spells.
Dark Cloud and Metroid will be combined to supply inspiration for the storyline.
There will be a past/present, dark/light world aspect to the RPG, so the map will have two sides, identical except for buildings and events.
Features:
- Dropship System - selection and interaction system
- Character Dropship - used for all other functions, character stats and interactions
- Spell Dropship - dedicated dropship just for spells
- 8 spells per character - 4 active, 4 passive
- Active spells - castable in battle, each has it's own cooldown timer
- Passive spells - always in effect, no need to cast
- 6 main stats per character - strength, dexterity, constitution, intelligence, wisdom, charisma
- Multiple secondary stats - based on the above 6 main stats
- Gateway Item Belt - dedicated building for item use
- Multiple items - including health/mana potions, and multiple quest items
- Door key items - cliff-side doodads will be utilized as doors, think Metroid in that you'll need certain items for certain doors
- Battle system - semi-turn based battles, each skill/attack has a cooldown
- vHP system - completely virtual, all damage and hitpoints handled by death counts
- Grid system - for use in battle, choose which enemy to attack first
- Up to five enemies per battle - 180 different enemy strengths to fight against
- Spell casting enemies - many enemies will have the ability to cast spells
- Multiple bosses - each boss will have at least one spell, many will have more
- Enemy descriptors - adds a descriptor to a base enemy to increase it's strength
- Password system - allows you to skip intro tutorials and other secrets
Storyline:
You are a judicator for the realm, but you have gone into hiding.
When you are shipwrecked near a small village, you are recognized for what you truly are.
The village is in dire need of your help.
The twilight crystal has been malfunctioning.
What used to give power to the village is now in danger of ceasing to function.
You agree to help, but upon releasing your power into the crystal there is a surge in power.
The shock knocks you unconscious.
Awakening hours later you find yourself in a place that looks familiar, but is not the same place.
Now you must embark on a quest to bring back power to the crystals and restore your world.
Characters:
Commoner - everyone starts out as this, used to teach the basics of the game.
You then select a class:
Scout - Focuses on DEX/CHA
Mage - Focuses on INT/WIS
Warrior - Focuses on STR/CON
Once you get your class, you discover the alternate world/past and then begin your quest to fix it.
You then learn about a sub-class option:
Beastlord - Focuses on CHA
Shaman - Focuses on CON
Ranger - Focuses on DEX
Necromancer - Focuses on INT
Monk - Focuses on STR
Sage - Focuses on WIS
Stats:
Each character has many stats that are derived from their main six stats:
CHA -
Health Regen - CHA/10/tic
Pet Damage - CHA+STR/8
CON -
Health - CON*10
Pet Defense -Range of 0-40% based on stats of 1-500
DEX -
Dodge -Range of 0-20% based on stats of 1-500
Damage Reduction - Range of 0-60% based on stats of 1-500
Miss % - Range of 0-30% based on stats of 1-500
STR -
Melee Damage - STR/3
Pet Health - STR*7
INT & WIS - Based on your char, half are INT based, half are WIS based.
INT chars - Ranger, Necromancer, Beastlord
INT -
Spell Damage - Range of 0-50% based on stats of 1-500
Mana Regen - INT/5/tic
WIS -
Mana Pool - WIS*5
Spell Resists - Range of 0-60% based on stats of 1-500
WIS chars - Shaman, Sage, Monk
WIS -
Spell Damage - Range of 0-50% based on stats of 1-500
Mana Regen - WIS/5/tic
INT -
Mana Pool - INT*5
Spell Resists - Range of 0-60% based on stats of 1-500
Lowest stat -
Attack Speed - Range of 0-30% based on stats of 1-300
Post has been edited 18 time(s), last time on Dec 13 2008, 7:19 pm by Hugel.
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