User contributions
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- 16:20, 24 November 2012 (diff | hist) . . (+5,649) . . N Creating Bouncing Weapons (Created page with 'Author: BSTRhino Source: RTSBANANA. The article in turn was from the old starcraft.org, before it asploded. IceCC opcodes have been updated to conform with IceCC v1.3. Note tha…')
- 16:16, 24 November 2012 (diff | hist) . . (+524) . . N Cmdicons.grp (Created page with '==Unit Images== The first 195 images correspond to unit IDs in units.dat, and are the outlines that appear in the selected unit panel in the middle of the hud while playing. *e.g…')
- 16:14, 24 November 2012 (diff | hist) . . (+471) . . N SPK Format (Created page with '*Word = 2 Bytes *Long = 4 Bytes ==Header/Bitmap References== *word - Number of Layers *n words - (1 word for each layer) Number of images in the layer *1 struct for the total nu…')
- 16:14, 24 November 2012 (diff | hist) . . (+771) . . N Font File Format (Unencrypted) (Created page with '''Specs based on Stormcoast Fortress specs.'' *Word = 2 bytes *Long = 4 bytes ==File Header== *Long - File type: always "FONT" (0x544E4F46) *Byte - Low Index: First character i…')
- 16:12, 24 November 2012 (diff | hist) . . (+3,087) . . N GRP Image Format (Created page with '*Byte = 8 bits *Word = 2 bytes (Short) *Long = 4 bytes *All values are unsigned. ==GRP File Layout== *GRP Header *Image Header * number of images *Line Offsets * number of image…')
- 16:08, 24 November 2012 (diff | hist) . . (+3,547) . . N Bin Dialog File Format (Created page with '*Byte = 8 bits *Word = 2 bytes (Short) *Long = 4 bytes *All values are unsigned. Character String = number of characters + the NULL (0 value) string terminator (e.g. "test strin…')
- 16:04, 24 November 2012 (diff | hist) . . (+4,944) . . N Bin Dialog Reference
- 15:54, 24 November 2012 (diff | hist) . . (+3,067) . . N IceCC Animations (Created page with '===Init=== Initialization: This is played when the unit is created. ===Death=== This is played when the unit is killed (not when it is removed). ===GndAttkInit=== Ground Attack…')
- 15:51, 24 November 2012 (diff | hist) . . (+15,969) . . N General Modding Resource (Created page with 'This is a compilation of several help threads, advice topics, and so on, with the purpose of letting people know how to make a successful mod. ==IceCC Quick Tips== ===Identifyin…')
- 15:44, 24 November 2012 (diff | hist) . . (+4,288) . . N Disco Marines (Created page with 'Tutorial by: Lord_Agamemnon ==Requirements== *DatEdit *IceCC ==Tutorial== This tutorial will teach you some more advanced iscripting techniques that modders use and som…')
- 15:40, 24 November 2012 (diff | hist) . . (+2,319) . . N Phase Disruptor 2.0 (Created page with '==Requirements== *DatEdit *IceCC *Knowledge of using a MPQ. ==Tutorial== In this tutorial we will learn a little bit about iscript, as well as some new things about …')
- 15:36, 24 November 2012 (diff | hist) . . (+2,903) . . N Making Weapons Go Through Targets (Created page with 'Tutorial by: Lord_Agamemnon ==Requirements== *DatEdit *IceCC ==Tutorial== All right, this tutorial will teach you how to make a weapon that aims at its target, passes th…')
- 15:31, 24 November 2012 (diff | hist) . . (+1,646) . . N Packet Commands (Created page with '==Packet Header== *unsigned long udptype (0x00) *unsigned short checksum *unsigned short packet length *unsigned short Sent packets to player (seq1) *unsigned short Recieved pack…')
- 15:28, 24 November 2012 (diff | hist) . . (+1,079) . . N Making a Trainable Civilian (Created page with '#Open up FireGraft. Go to ''File > New''. #Go to the tab ''Button Sets''. #Now, click ''Add'' and then find ''Train Unit'' and click it. #Find the ''Civilian'' on the list, c…')
- 15:24, 24 November 2012 (diff | hist) . . (+3,355) . . N Terrain Format (Created page with '*Nibble = 4 bits *Byte = 8 bits *Word = 2 bytes (Short) All values are unsigned. Data in the format is read left to right, top to bottom (bitmap pixel locations, minitile locat…')
- 17:36, 23 November 2012 (diff | hist) . . (+24,250) . . N Orders.dat Entry Listing
- 17:21, 23 November 2012 (diff | hist) . . (+1,779) . . N Upgrades.dat Entry Listing (Created page with '*0X00 - Terran Infantry Armor *0X01 - Terran Vehicle Plating *0X02 - Terran Ship Plating *0X03 - Zerg Carapace *0X04 - Zerg Flyer Caparace *0X05 - Protoss Armor *0X06 - Pro…')
- 17:20, 23 November 2012 (diff | hist) . . (+1,001) . . N Techdata.dat Entry Listing (Created page with '*0x00 - Stim Packs *0x01 - Lockdown *0x02 - EMP Shockwave *0x03 - Spider Mines *0x04 - Scanner Sweep *0x05 - Tank Siege Mode *0x06 - Defensive Matrix *0x07 - Irradiate *0x08 - Ya…')
- 17:18, 23 November 2012 (diff | hist) . . (+6,343) . . N Units.dat Entry Listing (Created page with '*0x00 - Terran Marine *0x01 - Terran Ghost *0x02 - Terran Vulture *0x03 - Terran Goliath *0x04 - Goliath Turret *0x05 - Terran Siege Tank (Tank Mode) *0x06 - Siege Tank Turret (T…')
- 14:12, 23 November 2012 (diff | hist) . . (+3,275) . . N Simple Dat Editing (Created page with 'This is a basic tutorial on how to use DatEdit. It's a tad outdated, so feel free to edit it with newer information and screenshots. This tutorial was originally created by Kill…')
- 14:11, 23 November 2012 (diff | hist) . . (+2,373) . . N Downgrading Starcraft
- 14:08, 23 November 2012 (diff | hist) . . (+5,553) . . N Creating an attack via Iscript.bin
- 14:07, 23 November 2012 (diff | hist) . . (+25,988) . . N MemGraft (→Interface)
- 14:06, 23 November 2012 (diff | hist) . . (+7,758) . . N Changing Unit Speeds
- 14:01, 23 November 2012 (diff | hist) . . (+1,647) . . N Adding .trg headers to a .got template
- 13:58, 23 November 2012 (diff | hist) . . (+1,862) . . N Running StarCraft Mods
- 07:31, 23 November 2012 (diff | hist) . . (+4,773) . . N Terrain
- 07:28, 23 November 2012 (diff | hist) . . (+14,471) . . N Binary Countoffs
- 07:28, 23 November 2012 (diff | hist) . . (+3,177) . . N Counter Arithmetic
- 07:28, 23 November 2012 (diff | hist) . . (+1,908) . . Nm Brush Files (moved Brush files to Brush Files over redirect)
- 07:15, 23 November 2012 (diff | hist) . . (+2,083) . . N Forces
- 07:14, 23 November 2012 (diff | hist) . . (+700) . . N Bring
- 07:11, 23 November 2012 (diff | hist) . . (+289) . . N Category:Zerg
- 07:11, 23 November 2012 (diff | hist) . . (+186) . . N Category:Units
- 07:11, 23 November 2012 (diff | hist) . . (+296) . . N Category:Terran
- 07:11, 23 November 2012 (diff | hist) . . (+298) . . N Category:Protoss
- 07:10, 23 November 2012 (diff | hist) . . (+707) . . N Use Map Settings
- 07:08, 23 November 2012 (diff | hist) . . (+4,120) . . N Vision
- 07:07, 23 November 2012 (diff | hist) . . (+14,614) . . N Set Doodad State
- 07:02, 23 November 2012 (diff | hist) . . (+551) . . N StarEdit
- 07:01, 23 November 2012 (diff | hist) . . (+5,834) . . N Map Popularity
- 07:00, 23 November 2012 (diff | hist) . . (+4,498) . . Nm Mapmaking tips by Dabbu (moved Map Making tips by Dabbu to Mapmaking tips by Dabbu)
- 07:00, 23 November 2012 (diff | hist) . . (+8,455) . . Nm Mapmaking Tips by MillenniumArmy (moved Map Making Tips by MillenniumArmy to Mapmaking Tips by MillenniumArmy)
- 07:00, 23 November 2012 (diff | hist) . . (+2,075) . . Nm Mapmaking Tips by KckKryptonite (moved Map Making Tips by KckKryptonite to Mapmaking Tips by KckKryptonite)
- 07:00, 23 November 2012 (diff | hist) . . (+4,478) . . Nm Mapmaking Tips by InTeRFeRe (moved Map Making Tips by InTeRFeRe to Mapmaking Tips by InTeRFeRe)
- 07:00, 23 November 2012 (diff | hist) . . (+7,588) . . Nm Mapmaking Tips by Endarire (moved Map Making Tips by Endarire to Mapmaking Tips by Endarire)
- 06:59, 23 November 2012 (diff | hist) . . (+2,142) . . Nm Mapmaking Tips by Demaris (moved Map Making Tips by Demaris to Mapmaking Tips by Demaris)
- 06:59, 23 November 2012 (diff | hist) . . (+7,245) . . Nm Mapmaking Tips by Attilitus (moved Map Making Tips by Attilitus to Mapmaking Tips by Attilitus)
- 06:58, 23 November 2012 (diff | hist) . . (+7,381) . . Nm Changing Unit Speed (moved Change unit speed to Changing Unit Speed)
- 06:57, 23 November 2012 (diff | hist) . . (+8,605) . . N Mod Balancing Guide by Hercanic
- 06:50, 23 November 2012 (diff | hist) . . (+7,260) . . N Hyper Triggers
- 06:47, 23 November 2012 (diff | hist) . . (+2,106) . . N Wav Files
- 06:47, 23 November 2012 (diff | hist) . . (+1,800) . . N Vulture Spider Mine
- 06:46, 23 November 2012 (diff | hist) . . (+6,564) . . N Upgrade
- 06:46, 23 November 2012 (diff | hist) . . (+3,569) . . N Unit Speeds
- 06:46, 23 November 2012 (diff | hist) . . (+7,569) . . N Unit Sizes
- 06:46, 23 November 2012 (diff | hist) . . (+17,521) . . N Unit
- 06:46, 23 November 2012 (diff | hist) . . (+6,957) . . N Tiles Properties
- 06:46, 23 November 2012 (diff | hist) . . (+4,305) . . N Terrain Type Elevations
- 06:45, 23 November 2012 (diff | hist) . . (+10,938) . . N String
- 06:45, 23 November 2012 (diff | hist) . . (+1,249) . . N SCMDraft 2 Subtile Tool
- 06:45, 23 November 2012 (diff | hist) . . (+6,407) . . N Spells (Zerg)
- 06:45, 23 November 2012 (diff | hist) . . (+4,589) . . N Sprite
- 06:44, 23 November 2012 (diff | hist) . . (+2,155) . . N Stacking
- 06:43, 23 November 2012 (diff | hist) . . (+2,825) . . N Resource
- 06:43, 23 November 2012 (diff | hist) . . (+2,543) . . N Regeneration
- 06:42, 23 November 2012 (diff | hist) . . (+1,963) . . N Player
- 06:42, 23 November 2012 (diff | hist) . . (+1,163) . . N Place COP
- 06:41, 23 November 2012 (diff | hist) . . (+1,763) . . N Null Terrain
- 06:41, 23 November 2012 (diff | hist) . . (+2,215) . . N Nuclear Missile Damage
- 06:40, 23 November 2012 (diff | hist) . . (+4,822) . . Nm Map Max (moved Map max to Map Max)
- 06:40, 23 November 2012 (diff | hist) . . (+2,276) . . N Mission Briefings
- 06:40, 23 November 2012 (diff | hist) . . (+2,100) . . Nm Map Layer (moved Map layer to Map Layer)
- 06:38, 23 November 2012 (diff | hist) . . (+5,616) . . N Heroes
- 06:38, 23 November 2012 (diff | hist) . . (+1,382) . . N Game
- 06:38, 23 November 2012 (diff | hist) . . (+2,311) . . N Fog of war
- 06:38, 23 November 2012 (diff | hist) . . (+2,336) . . N Damage Order of Operations
- 06:38, 23 November 2012 (diff | hist) . . (+2,838) . . N Disabled Sprite Effects
- 06:38, 23 November 2012 (diff | hist) . . (+1,383) . . N Doodad
- 06:37, 23 November 2012 (diff | hist) . . (+3,378) . . N Crash List
- 06:37, 23 November 2012 (diff | hist) . . (+2,619) . . N Bring Condition Bug
- 06:35, 23 November 2012 (diff | hist) . . (+13,326) . . N Balanced Melee Mapmaking
- 06:34, 23 November 2012 (diff | hist) . . (+22) . . N Category:Spells and Abilities (Created page with 'Category:Reference')
- 06:33, 23 November 2012 (diff | hist) . . (+1,991) . . N Irradiate
- 04:10, 23 November 2012 (diff | hist) . . (+13,146) . . N Location Grid (→Location Shifting)
- 04:02, 23 November 2012 (diff | hist) . . (+13,471) . . N Unit Coordinate Detection (→Location Grid Scanning)
- 03:54, 23 November 2012 (diff | hist) . . (+10,358) . . N Direct Damage System (Created page with '==Overview== The Direct Damage System (DDS) is a system that allows to deal any desired amount of damage to a unit within 1 trigger cycle. It is very useful for things like damag…')
- 03:46, 23 November 2012 (diff | hist) . . (+4,977) . . N Waypoint Casting system (Created page with 'As a general note, this requires the use of Inverted Locations. ===How to create one in the editor=== #Place a caster and 2 units (we'll call them respectively 'stable unit'…')
- 03:43, 23 November 2012 (diff | hist) . . (+4,587) . . N Inverted Locations (Created page with 'A unit is registered as inside a location if any part of the unit is right of the location's left border, left of the right border, below the top border and above the bottom bord…')
- 03:37, 23 November 2012 (diff | hist) . . (+8,673) . . N EUDs (→What Will I Need?)
- 03:27, 23 November 2012 (diff | hist) . . (+2,988) . . N Queue or Exclusive Triggers (Created page with '"Queue" or Exclusive Triggers is a good method to use if you want to: *Avoid conflicting triggers / conflicting conditions (for example: due to conflicting timing) *Place priorit…')
- 01:20, 23 November 2012 (diff | hist) . . (+6,288) . . N Randomization (Created page with 'Games often need to make use of random numbers. Use one of the methods described below if your map requires randomization. ==Switch Methods== Switches have two states, CLEAR (0)…')
- 01:01, 23 November 2012 (diff | hist) . . (+15,003) . . N Selection Systems (Created page with 'Selection systems are the UMS map maker's way of allowing the player to communicate with the map. In order for a player to communicate with the map in which they are playing, the…')
- 00:46, 23 November 2012 (diff | hist) . . (+3,313) . . N Ammo Systems
- 00:28, 23 November 2012 (diff | hist) . . (+7,477) . . N Creep Manipulation (Created page with 'It is possible to manipulate Creep in a Use Map Settings map by using specific triggers. Creep can be forced to decay or even (in limited circumstances) become permanent. ==Cree…')
- 21:06, 22 November 2012 (diff | hist) . . (+3,843) . . N Resource Sharing (Created page with 'Two Variables are required, whether they be deaths, score, or resource. It does not matter who owns the data (Player 1 custom score vs Player 8 custom score), just so long as it …')
- 20:57, 22 November 2012 (diff | hist) . . (+1,717) . . N Crystallic Cannons (Created page with 'Have you ever seen crystallic cannons? Many haven't, because it is a bit useless in maps, but it looks cool. It is basically what the cannon looks like before it is fully warped.…')
- 18:54, 22 November 2012 (diff | hist) . . (+2,271) . . N Changing Unit Wireframes (Created page with 'In StarCraft, every unit has a wire frame that represents itself. Large wire frames appear in the command bar when you select a single unit, and smaller ones appear when you …')
- 18:42, 22 November 2012 (diff | hist) . . (+1,900) . . N Recall Animation (Created page with 'The recall effect is the actual spell being cast by the Arbiter, so it will move any units owned by the CPU player at the target location to the Arbiter. It will not affect e…')
- 18:37, 22 November 2012 (diff | hist) . . (+2,182) . . N Changing Flag Portraits (Created page with '===Specific portraits that will appear=== *Red = Yellow flag. *Blue = Protoss Dark Archon. *Teal = Protoss Corsair. *Purple = Scantid. *Orange = Kakaru. *Brown= Ursadon. *White= …')
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