Unit

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A unit is any object in the game that can be controlled or selected at any point in time. Units include anything from Terran Marines to Protoss Pylons to Vespene Geysers and even the Installation tileset's various traps. Some units, such as Installation's Doors and the Defiler's Dark Swarm, cannot be controlled or selected.

Units are the most common element used and referenced in mapping. All maps rely very heavily on units. Also, because they are virtually the only thing that the players can control during the game, they are one of the few input devices available for use in advanced maps.

There are four basic types of units (aside from the technical classifications that shall be covered below). Buildings are (usually) immobile units that are (usually) constructed by worker units. (There are exceptions to both criteria; Terran buildings can lift off and become mobile, and a Zerg Nydus Canal can build another Zerg Nydus Canal to serve as its exit.) Men (the kind of unit most commonly meant when referring to units at all) are mobile units, and are usually capable of attacking. (There are exceptions here as well; Terran Siege Tanks (Siege Mode) are among several men that cannot move, and Terran Civilians cannot attack.) Unused units are unfinished or beta units, such as the Independent Starport. (Many of these crash the map.) Doodad units are units that typically appear in the form of Unit Sprites attached to doodads.

Extended units

Extended units viewed in SCMDraft 2. An error dialog has appeared as a result of the user selecting the units.

Any unit whose ID is above the normal range (0-227, see #Unit IDs) is an Extended Unit. Such units tend to have very strange properties which can change when the game is patched. This is because these technically are not units; they are other types of data that the game is being coerced into interpreting as unit data. (Unit IDs can go up to 65535 due to binary-related restrictions on the size of computer variables, but Blizzard did not actually reserve space for 65535 units, as there are only 228 in the game!)

The vast majority of extended Unit IDs will produce units that either do nothing (disappear at the start of the game) or crash the game. (Some can even crash map editors that use the game's resource files, such as SCMDraft 2.) It is possible, however, for an extended unit to have useful properties. In a previous patch, an extended unit was discovered that enabled units to shoot much further than they normally could (up to 140 tiles away).

Unit sprites

Unit sprites are one of the two types of sprites supported by the StarCraft engine. Unit sprites appear to have been intended for use as a mechanism for attaching units to doodads. They therefore possess several behaviors that are useful for that purpose. Several Installation doodads, including the doors and traps, incorporate unit sprites to give doodads (which are ordinarily just terrain) unit-like behaviors. Third-party editors allow mappers to place unit sprites without an associated doodad.

These units have different properties than regular units.

  • All sprite units will start with their current HP at the default of that unit. Example: Terran Firebats will start at 50 current HP.
    • Max HP will be whatever it was set to in the map editor.
    • Using this, it is possible to create a Firebat that has 50/10 HP. This will result in the unit having a wireframe glow, as if they had Protoss shields.
  • Normal units can have negative Max HP values with no problems, but if you click on a sprite unit that has negative Max HP, the game will crash.
  • Some unit sprites become non-solid when disabled. (This is used for Installation's floor traps and doors.)
  • Pre-placed sprite units appear in the game regardless of whether the player who owns them is in the game or not. (This is used so that non-rescuable floor traps that are hostile to all players can be placed without having to allocate an additional player, add a Start Location, etc..)

Units with negative HP

Third-party map editors allow mappers to set a unit's Max HP to a zero or negative value. Units with negative Max HP are killed in one hit. Units with zero max HP aren't damaged by attacks.

Some spells do not work on units with negative HP. Among them are:

Hallucinations

Various Hallucinated units viewed in SCMDraft 2.

Units that have the hallucinated property appear solid blue to the player who owns them. They look like normal units to all other players, including players that have shared vision of the units' owner. They take double damage from attacks and are killed instantly by spells. They have energy that rapidly counts down to zero; when it runs out, the unit dies. When Hallucinated units are killed or die from losing their energy, they vanish in a puff of blue gases. They can attack, but they deal no damage.

Conditions (like Bring and Command) cannot detect them, but some Actions can be used on them. It is possibly to detect a hallucinated unit based on the results of an action. For example, you can center a location on one, and then detect if the location has moved and where it has moved to. Hallucinated units cannot be given to other players using triggers. Like Broodlings, their energy cannot be set with the Modify Unit Energy action, so their lifespan cannot be prolonged.

Third-party map editors allow the creation of pre-placed hallucinated buildings. Some hallucinated buildings will still function to some degree before they run out of energy and disappear.

Powerups

Powerups are immobile units that can be picked up and carried by worker units (Terran SCVs, Protoss Probes, and Zerg Drones). Triggers can create powerups in areas that are occupied by other units (but not buildings or other powerups). When a powerup is on a ground unit, that unit will try to move off of it, except in the case of immobile units such as a Siege Tank (in Siege Mode) or Door; this happens when any two mobile units occupy the same space.

Normal Powerups

The standard powerups that are available to map makers are:

All of the normal powerups are invincible.

Extra Powerups

The standard Campaign Editor cannot place the extra powerups. Only third-party map editors can add them. They also cannot be created with triggers. They are not invincible by default; they take .5 damage from all attacks.

Stats

These unit stats cannot be edited in a normal map. For the default unit stats such as mineral and gas cost, build time, damage, HP, etc., just check in your map editor.

Unit IDs

Each type of unit has a number associated with it. This number is called a UnitID. UnitIDs determine what a unit is. What we think of as a "Terran Marine", StarCraft thinks of as a unit whose UnitID is 0.

0 = Terran Marine
1 = Terran Ghost
2 = Terran Vulture
3 = Terran Goliath
4 = Goliath Turret
5 = Terran Siege Tank (Tank Mode)
6 = Tank Turret(Tank Mode)
7 = Terran SCV
8 = Terran Wraith
9 = Terran Science Vessel
10 = Gui Montang (Firebat)
11 = Terran Dropship
12 = Terran Battlecruiser
13 = Vulture Spider Mine
14 = Nuclear Missile
15 = Terran Civilian
16 = Sarah Kerrigan (Ghost)
17 = Alan Schezar (Goliath)
18 = Alan Schezar Turret
19 = Jim Raynor (Vulture)
20 = Jim Raynor (Marine)
21 = Tom Kazansky (Wraith)
22 = Magellan (Science Vessel)
23 = Edmund Duke (Siege Tank)
24 = Edmund Duke Turret
25 = Edmund Duke (Siege Mode)
26 = Edmund Duke Turret
27 = Arcturus Mengsk (Battlecruiser)
28 = Hyperion (Battlecruiser)
29 = Norad II (Battlecruiser)
30 = Terran Siege Tank (Siege Mode)
31 = Tank Turret (Siege Mode)
32 = Firebat
33 = Scanner Sweep
34 = Terran Medic
35 = Zerg Larva
36 = Zerg Egg
37 = Zerg Zergling
38 = Zerg Hydralisk
39 = Zerg Ultralisk
40 = Zerg Broodling
41 = Zerg Drone
42 = Zerg Overlord
43 = Zerg Mutalisk
44 = Zerg Guardian
45 = Zerg Queen
46 = Zerg Defiler
47 = Zerg Scourge
48 = Torrarsque (Ultralisk)
49 = Matriarch (Queen)
50 = Infested Terran
51 = Infested Kerrigan
52 = Unclean One (Defiler)
53 = Hunter Killer (Hydralisk)
54 = Devouring One (Zergling)
55 = Kukulza (Mutalisk)
56 = Kukulza (Guardian)
57 = Yggdrasill (Overlord)
58 = Terran Valkyrie Frigate
59 = Mutalisk/Guardian Cocoon
60 = Protoss Corsair
61 = Protoss Dark Templar(Unit)
62 = Zerg Devourer
63 = Protoss Dark Archon
64 = Protoss Probe
65 = Protoss Zealot
66 = Protoss Dragoon
67 = Protoss High Templar
68 = Protoss Archon
69 = Protoss Shuttle
70 = Protoss Scout
71 = Protoss Arbiter
72 = Protoss Carrier
73 = Protoss Interceptor
74 = Dark Templar(Hero)
75 = Zeratul (Dark Templar)
76 = Tassadar/Zeratul (Archon)
77 = Fenix (Zealot)
78 = Fenix (Dragoon)
79 = Tassadar (Templar)
80 = Mojo (Scout)
81 = Warbringer (Reaver)
82 = Gantrithor (Carrier)
83 = Protoss Reaver
84 = Protoss Observer
85 = Protoss Scarab
86 = Danimoth (Arbiter)
87 = Aldaris (Templar)
88 = Artanis (Scout)
89 = Rhynadon (Badlands Critter)
90 = Bengalaas (Jungle Critter)
91 = Unused - Was Cargo Ship
92 = Unused - Was Mercenary Gunship
93 = Scantid (Desert Critter)
94 = Kakaru (Twilight Critter)
95 = Ragnasaur (Ashworld Critter)
96 = Ursadon (Ice World Critter)
97 = Lurker Egg
98 = Raszagal
99 = Samir Duran (Ghost)
100 = Alexei Stukov (Ghost)
101 = Map Revealer
102 = Gerard DuGalle
103 = Zerg Lurker
104 = Infested Duran
105 = Disruption Web
106 = Terran Command Center
107 = Terran Comsat Station
108 = Terran Nuclear Silo
109 = Terran Supply Depot
110 = Terran Refinery
111 = Terran Barracks
112 = Terran Academy
113 = Terran Factory
114 = Terran Starport
115 = Terran Control Tower
116 = Terran Science Facility
117 = Terran Covert Ops
118 = Terran Physics Lab
119 = Unused - Was Starbase?
120 = Terran Machine Shop
121 = Unused - Was Repair Bay?
122 = Terran Engineering Bay
123 = Terran Armory
124 = Terran Missile Turret
125 = Terran Bunker
126 = Norad II
127 = Ion Cannon
128 = Uraj Crystal
129 = Khalis Crystal
130 = Infested Command Center
131 = Zerg Hatchery
132 = Zerg Lair
133 = Zerg Hive
134 = Zerg Nydus Canal
135 = Zerg Hydralisk Den
136 = Zerg Defiler Mound
137 = Zerg Greater Spire
138 = Zerg Queen's Nest
139 = Zerg Evolution Chamber
140 = Zerg Ultralisk Cavern
141 = Zerg Spire
142 = Zerg Spawning Pool
143 = Zerg Creep Colony
144 = Zerg Spore Colony
145 = Unused Zerg Building
146 = Zerg Sunken Colony
147 = Zerg Overmind (With Shell)
148 = Zerg Overmind
149 = Zerg Extractor
150 = Mature Chrysalis
151 = Zerg Cerebrate
152 = Zerg Cerebrate Daggoth
153 = Unused Zerg Building 5
154 = Protoss Nexus
155 = Protoss Robotics Facility
156 = Protoss Pylon
157 = Protoss Assimilator
158 = Unused Protoss Building
159 = Protoss Observatory
160 = Protoss Gateway
161 = Unused Protoss Building
162 = Protoss Photon Cannon
163 = Protoss Citadel of Adun
164 = Protoss Cybernetics Core
165 = Protoss Templar Archives
166 = Protoss Forge
167 = Protoss Stargate
168 = Stasis Cell/Prison
169 = Protoss Fleet Beacon
170 = Protoss Arbiter Tribunal
171 = Protoss Robotics Support Bay
172 = Protoss Shield Battery
173 = Khaydarin Crystal Formation
174 = Protoss Temple
175 = Xel'Naga Temple
176 = Mineral Field (Type 1)
177 = Mineral Field (Type 2)
178 = Mineral Field (Type 3)
179 = Cave
180 = Cave-in
181 = Cantina
182 = Mining Platform
183 = Independant Command Center
184 = Independant Starport
185 = Independant Jump Gate
186 = Ruins
187 = Kyadarin Crystal Formation
188 = Vespene Geyser
189 = Warp Gate
190 = PSI Disruptor
191 = Zerg Marker
192 = Terran Marker
193 = Protoss Marker
194 = Zerg Beacon
195 = Terran Beacon
196 = Protoss Beacon
197 = Zerg Flag Beacon
198 = Terran Flag Beacon
199 = Protoss Flag Beacon
200 = Power Generator
201 = Overmind Cocoon
202 = Dark Swarm
203 = Floor Missile Trap
204 = Floor Hatch
205 = Left Upper Level Door
206 = Right Upper Level Door
207 = Left Pit Door
208 = Right Pit Door
209 = Floor Gun Trap
210 = Left Wall Missile Trap
211 = Left Wall Flame Trap
212 = Right Wall Missile Trap
213 = Right Wall Flame Trap
214 = Start Location
215 = Flag
216 = Young Chrysalis
217 = Psi Emitter
218 = Data Disc
219 = Khaydarin Crystal
220 = Mineral Cluster Type 1
221 = Mineral Cluster Type 2
222 = Protoss Vespene Gas Orb Type 1
223 = Protoss Vespene Gas Orb Type 2
224 = Zerg Vespene Gas Sac Type 1
225 = Zerg Vespene Gas Sac Type 2
226 = Terran Vespene Gas Tank Type 1
227 = Terran Vespene Gas Tank Type 2

Attack Speeds

Attack speed in average attacks per minute:

Devourer           8
Tank (Sieged)      13
Valkyrie           15
Reaver             15
Arbiter            21
Interceptor        26
Lurker             26
Tank               26
Sunken Colony      29
Guardian           31
Wraith (ground)    31
Scout (ground)     31
Dark Templar       31
Battlecruiser      31
Mutalisk           31
Vulture            32
Dragoon            32
Infested Kerrigan  39
Goliath            42
Ghost              42
Photon Cannon      42
Wraith (air)       42
Scout (air)        43
Tassadar           43
Zealot             43
Firebat            43
Archon             47
Ultralisk          54
Broodling          61
Marine             62
Hydralisk          62
Spore Colony       62
Missile Turret     62
Firebat (stim)     83
Corsair            102
Marine (stim)      105
Zergling           113
Zergling*          166 (with attack speed upgrade)

Kill Score

Terran

(Men)

Marine: 100
Ghost: 350
Vulture: 150
Goliath: 400
Siege Tank: 700
SCV: 100
Firebat: 200
Medic: 250
Wraith: 800
Science Vessel: 1250
Dropship: 600
Battlecruiser: 2400
Valkyrie: 800
Gui Montag: 400
Civilian: 10
Sarah Kerrigan: 700
Alan Schezar: 800
Jim Raynor (Vulture): 300
Jim Raynor (Marine): 200
Tom Kazansky: 1600
Magellan: 2500
Edmund Duke (Tank): 1400
Arcturus Mengsk: 4800
Hyperion: 4800
Norad II: 4800
Samir Duran: 700
Alexei Stukov: 700
Gerard DuGalle: 4800

(Special)

Vulture Spider Mine: 25

(Buildings)

Command Center: 1200
Supply Depot: 150
Refinery: 150
Barracks: 225
Academy: 300
Factory: 600
Starport: 600
Science Facility: 825
Engineering Bay: 195
Armory: 300
Missile Turret: 150
Bunker: 150

(Addons)

Comsat Station: 225
Nuclear Silo: 225
Control Tower: 300
Covert Ops: 225
Physics Lab: 225
Machine Shop: 225

(Special Buildings)

Norad II (Crashed): 5000
Ion Cannon: 5000
Psi Disruptor: 3600
Power Generator: 600

(Independent)

Independent Starport: 10


Zerg

(Men)

Zergling: 50
Hydralisk: 350
Ultralisk: 1300
Broodling: 25
Drone: 100
Defiler: 450
Infested Terran: 400
Lurker: 500
Overlord: 200
Mutalisk: 600
Guardian: 1100
Queen: 800
Scourge: 200
Devourer: 1100
Matriarch: 1600
Infested Kerrigan: 4000
Unclean One: 900
Devouring One: 100
Hunter Killer: 500
Torrasque: 2600
Kukulza (Mutalisk): 1200
Kukulza (Guardian): 2200
Yggdrasill: 400
Infested Duran: 700

(*)

Larva: 10
Egg: 25
Cocoon: 10

(Buildings)

Infested Command Center: 900
Hatchery: 900
Lair: 1200
Hive: 1500
Nydus Canal: 225
Hydralisk Den: 300
Defiler Mound: 450
Greater Spire: 1350
Queen's Nest: 525
Evolution Chamber: 120
Ultralisk Cavern: 825
Spire: 750
Spawning Pool: 225
Creep Colony: 120
Spore Colony: 195
Sunken Colony: 240
Extractor: 75

(Special Buildings)

Overmind (With Shell): 10000
Overmind: 10000
Mature Crysalis: 5000
Cerebrate: 2500
Cerebrate Daggoth: 2500
Overmind Cocoon: 4000


Protoss

(Men)

Dark Templar: 650
Dark Archon: 1300
Probe: 100
Zealot: 200
Dragoon: 500
High Templar: 700
Archon: 1400
Reaver: 800
Corsair: 700
Shuttle: 400
Scout: 1300
Arbiter: 2050
Carrier: 1900
Observer: 450
Dark Templar (Hero): 400
Zeratul (Dark Templar): 800
Tassadar/Zeratul (Archon): 2800
Fenix (Zealot): 400
Fenix (Dragoon): 1000
Tassadar (Templar): 1400
Mojo (Scout): 2600
Warbringer (Reaver): 1600
Gantrithor (Carrier): 3800
Danimoth (Arbiter): 4100
Aldaris (Templar): 1400
Artanis (Scout): 2400
Raszagal (Corsair): 1300

(Buildings)

Nexus: 1200
Robotics Facility: 900
Pylon: 150
Assimilator: 150
Observatory: 525
Gateway: 225
Photon Cannon: 300
Citadel of Adun: 600
Cybernetics Core: 300
Templar Archives: 750
Forge: 300
Stargate: 900
Fleet Beacon: 1050
Arbiter Tribunal: 1350
Robotics Support Bay: 375
Shield Battery: 150

(Special Buildings)

Stasis Cell/Prison: 5000
Protoss Temple: 5000
Xel'Naga Temple: 5000
Warp Gate: 2000


Neutral Units

(Critters)

Rhynadon (Badlands): 10
Bengalaas (Jungle): 10
Scantid (Desert): 10
Kakaru (Twilight): 10
Ragnasaur (Ash World): 10
Ursadon (Ice World): 10

External Links