desync at start of map, a huge pain
Post #1
ClansAreForGays
Jan 30 2010, 8:00 pm
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So at the start of my map, player(s) will desync/drop. If it's a full house game, it's always player 4, but it changes depending on how many ppl have joined. What could be causing this? Even without protection it still happens.
Europe_Zombies_2.0[un].scx (179.87 kb) -- 1 hits EDIT: I'm posting this in Null because I'm apparently suspended from SD for two years (I just noticed, lol ). Though technically Null, it'd be nice if people pretended that this was Light Discussion, just to keep spam out. I'll post my own views in a later post; if I posted them right now, it would fit under SD rules and a cruel person might move it to where I can't reach it. This post was edited 2 times, last edit by NudeRaider: Jan 31 2010, 2:47 am. Reason given: merged posts |
Post #3
ClansAreForGays
Jan 30 2010, 10:45 pm
Post #5
HCM™ImagoDeo
Jan 30 2010, 11:37 pm
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[************] Don't feed the mage.
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Are you using any units belonging to extended players? If so, that's referencing a buffer overflow - likely to drop mac users. Extended colors are also very likely to drop mac users, since that also references a buffer overflow. I tried using 65 in a map once and two of my friends who use macs desynced; it's a shame, since it was a really cool color, too.
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). Though technically Null, it'd be nice if people pretended that this was Light Discussion, just to keep spam out. I'll post my own views in a later post; if I posted them right now, it would fit under SD rules and a cruel person might move it to where I can't reach it. 


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