It's like the Ronnie Coleman of bounds.
Quote
Specs
- Players
Up to six players, three on each team. - Map Tileset
Jungle - Map Size
64x64
Intro
Many times people simply want to dodge spikes. And sometimes people just want to watch bloody massacres gleefully as Zerglings are ripped apart by terrifying spikes. And then there's the people who want it both ways. If you're one of those people, this map is for you.
Features
- A dynamic battlefield. The arena is constantly changing and filled with perilous lurker spikes and siege tank blasts. Crossing it isn't as easy as it first seems.
- Five different difficulties. If a setting gets too easy you can amplify the danger to a ludicrous potential. It is recommended you bring a towel to wipe off the blood flung on your face while playing this.
- Play how you want, there are three different ways to win: eliminate the other team, watch spikes obliterate your enemy, or claim 10000 points before the other team does.
- Step up your game. Spells are included to make you a lethal killing machine.
- Don't think the chaos stops. Ever. Power-ups will spawn - claiming them will give your team a powerful edge.
- Level up. Don't remain static; achieve an accomplishment and become stronger.
Progress
- IDEAS (97%)
- TERRAIN (100%)
- UNIT PLACEMENT (99.9%)
- TRIGGERS (95%)
Dodge the Spikes IV? What about 1, 2, and 3?
Dodge the Spikes the original was not authored by me, but rather CpxAzn. A grand idea it was, and it led to the less popular Dodge the Spikes 2. This map was done by O)10badboy01. Next I enter the scene with Dodge the Spikes 3. A curious game I made a while back, and it was pretty well received. This leads us up to Dodge the Spikes 4. It uses Dodge the Spikes 3 as a base and builds on it. This isn't just a matter of dodging spikes - you have to kill too.
The arena from Hell
The arena is covered in not only spikes - but depending on the level other hazards as well.
The Hazards
Lurkers: Be wary of these spikes, they are continuous and are the main obstacle. However, they only deal 1 damage, so it is possible to dive through a row of spikes and survive.
Wall Killers: These ensure that hugging the walls is not a safe alternative to the hectic center and tend to keep the action focused in the middle. Don't go near one or you will die instantly regardless of circumstance.
Siege Tanks: The tanks constantly bombard larva with 5 damage hits of explosive fury. This of course only deals 2.5 damage to a Zergling, but 2.5 damage is still 25% of a Zergling's HP.
Mine Layer: An invisible menace that floats around laying mines at set intervals. Mines also deal 5 damage, but won't hesitate to attack you directly. On a higher level the Mine Layer becomes unbelievably annoying: touching it will kill you instantly.
Easy
<-> 4 lurkers in the NW, SW, SE, and NE corners of the map.
<-> No power-ups.
This mode is of course, easy. Mostly for those just starting out and can't quite handle more. Dodging the spikes isn't necessarily difficult in this, most of the hazard comes from the other team.
Medium
<-> 5 lurkers: one in each corner and one in the middle.
<-> 2 ovies.
For the player that is aware of his surroundings, this mode offers an intense game of bloody mayhem.
Hard
<-> 5 lurkers; same as in medium.
<-> 4 ovies.
<-> 4 tanks.
This is for the more seasoned player. It has a harder edge and challenge as chaos ensues around the player. One wrong move will be very costly.
Insane
<-> 9 lurkers: in all 8 cardinal directions as well as one in the middle.
<-> 4 ovies.
<-> 10 tanks.
<-> Mine layer.
So you have a death wish do you? Only the most daring and skillful players would survive on this level of play. It would be a wonder to see anyone capable of not only dodging the chaos, but also taking on an opponent.
Hell
<-> 9 lurkers.
<-> 4 ovies.
<-> 10 tanks.
<-> Mine layer with inta-kill.
Only a crazed person would even dare attempt this level. While it varies little from the Insane setting, keeping tabs on an invisible observer as well as paying attention to everything around you as well as trying to kill someone is by far the most extreme test of skill available. Ever.
The Player
This is you. You are a zergling with 10 hp. Run, dodge, attack, dodge, evade, and dodge. Oh, and don't die. But if you do don't worry, a teammate can come along and bring you back to life.
Upgrades
You are given the chance to either upgrade your spells or physical characteristics at the beginning of the match. Throughout the game you may be rewarded with bonuses that will make you more powerful.
Achievements
This is how you get stronger. Unlocking these will grant you related bonuses. These will come naturally with your style of play. Like killing the people? There's an achievement for that. Like using spells? There's an achievement for that too. For the sake of fun I will keep all of the achievements a secret. Just remember everything you do will lead to an achievement in one way or another eventually.
Spells
This, as stated before, will make you more powerful than ever. The higher your spell rank is, the faster your mana regenerates.
Spells level 1 (scout): You become invulnerable for 4 seconds (your hp is constantly set to 60%).
Spell level 2 (carrier): All enemy players around you become stunned for two seconds. If used properly it can be deadly.
That's great, but when are you actually going to release something?
When its done, I have lots of testing to do and gotta finish the thing. It's almost there, so bear with me.
Post has been edited 3 time(s), last time on Jun 3 2011, 3:07 am by Sacrieur.
None.