Staredit Network > Forums > SC1 Melee Map Projects > Topic: How to make 128x128 4 player maps?
How to make 128x128 4 player maps?
Dec 15 2009, 8:30 pm
By: Super Duper  

Dec 16 2009, 8:56 pm Super Duper Post #21



Quote from CecilSunkure
Quote from name:Dem0nS1ayer
Use rotational symmetry. I can't tell you how to do it because I suck at it, so hopefully Ex will come and enlighten us all. :)
Well the difference between rotational symmetry and x y xy symmetry, is that rotational symmetry creates 4 identical "pieces of pie", whereas x y xy symmetry creates 4 pieces of a square that all mirror each other over both the x and y plane.

To try to give you a visual: in order to create a map with rotational symmetry, the only mirrors are the top left and bottom right sets, all directly tangent corners of the map are not necessarily mirrored. So this means that you create a single piece of your map: a single corner. This corner can be the bottom left, bottom right, top left, or top right. From here you construct the other three identical sides, but they aren't mirrored to the first; they are rotated either clockwise or counter clockwise from the first piece.

Take a look at this image:



This image isn't mirrored over a line of symmetry, however, you can draw a line from the top left to the bottom right and cut this image in half. After that, you can rotate one piece onto the other, and they will be identical.

X Y XY made maps have all four corners mirror each other, while rotational symmetry uses identical (but rotated) patterns.

Note: If the map is two player, you can use rotational symmetry with only 2 "pieces of pie", but if you have four players then you would want 4 identical pieces. The above picture only has 2 "pieces of pie", but it gets the point across of what rotational symmetry is.

Here is a better example of rotational symmetry:



You can see that this picture has no mirrors (unlike the galaxy), but still has rotational symmetry; each third of the picture is identical, and is just rotated 120 degrees from the last third. This is what you would be doing with your map, just with fourths instead of thirds.

So like I said, the only identical parts of a 4 player map with rotational symmetry, would be the diagonal mirrors. You can take advantage of this, and use the xy button to create 2 sides of your map at once.
Thanks for all of that. However, I would need to actually see this because I cant picture things like that in my mind.
I guess its just a matter of waiting for Excal to finish his video(s).



None.

Jan 8 2010, 10:04 am Balizar Post #22



this may sound crazy, bear with me i have just recently started map making, but is it possible to do a symmetrical flip on a diagonal line for example having the top left vs the bottom right? :ermm:



None.

Jan 8 2010, 10:16 am Excalibur Post #23

The sword and the faith

Quote from Balizar
this may sound crazy, bear with me i have just recently started map making, but is it possible to do a symmetrical flip on a diagonal line for example having the top left vs the bottom right? :ermm:
Its all about what symmetry setting you use in SCMD and how you terrain the map. I'm sure it can be done as long as its symmetrical.




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NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
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NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
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GGmano -- Is here a forum only for temple siege?
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KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
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Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
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you can't even get a scarab with those!
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