Staredit Network > Forums > SC1 Map Showcase > Topic: Strafe Arena 2
Strafe Arena 2
Nov 30 2009, 10:58 pm
By: Cinolt  

Nov 30 2009, 10:58 pm Cinolt Post #1

Strafe Arena 2
The objective is simple, kill all your enemies with a dagger, a gun, or a C4 (bomb). Be the last one(s) standing.
This is a remade version of Strafe Arena. The old version is bugged and far more inefficient, however.

3v3 top vs. bottom or FFA

Teams or FFA, editable lives, HP (1-10) chosen at the start of the game.

Weapons in Detail (From the briefing)



Version Changes

Simple enough right? I encourage everyone to at least give it a try, I think it is a very great map when played competitively.

It uses pixel-perfect direction detection as well as unbias towards lower player numbers (if p1 and p4 dagger each other at the same time, they will both receive damage), so it is unimprovable in terms of system efficiency/fairness (except for mobile grid slowdowns/offset glitches, however the step to location grids is a huge one).

I have been told by people that the map title isn't too great, let me know what you think. I'd love any feedback of any sort, comments, criticism, suggestions, and also any bugs/glitches you find. :)


Strafe Arena 2.452-P.scx
Hits: 14 Size: 74.08kb
Strafe Arena 2.444-P.scx
Hits: 6 Size: 69.08kb

Post has been edited 20 time(s), last time on Jan 10 2010, 12:04 am by yoonkwun.


Dec 1 2009, 2:06 am stickynote Post #2

I loved the last version and I just played this with my brother. The improvement has been great, but subtle. Just 1v1 didn't make it too obvious the switch to location grids, but great job on this map.


Dec 1 2009, 2:19 am Cinolt Post #3

Thanks! I'm afraid you took me wrong about location grids though, I didn't use them, I stuck with mobiles. Most of the major (imo) improvements are unnoticeable to the normal player, but do make it outstandingly better than the first version.

That, and of course, ability to kill C4's and reflect :)


Dec 1 2009, 4:07 am stickynote Post #4

Played another couple rounds with my brother. Reflect is hard to use properly, but effective and surprising when well-executed. I love hearing him go "the fuck?" when I reflect his shot back out of the high snow.


Dec 1 2009, 5:09 am Positively Post #5

Haha this is a freaking addicting game :). I was playing on West with some guy :0. 1v1 and even though he owned me it was freaking fun :). The dagger is the best move ever >:].


Dec 2 2009, 2:08 am Greo Post #6

Pretty impressive map. I think I'll play it sometime.


Dec 2 2009, 2:25 am Cinolt Post #7

Thank you, I would recommend that you play it because the triggers/systems themselves aren't as impressive as the actual gameplay, which I'm stressing is really great about this map. How actual real time thinking and skills and "mindgames" are potentially a big part of this map, when played competitively, not to mention the attractive simplicity.

Or you can think the total opposite, which I'm getting so often(in Guess it's just a different taste in maps/genres (and retards who can't follow a sentence of instructions, obviously not directed towards anyone who it doesn't apply to).

Post has been edited 2 time(s), last time on Dec 2 2009, 2:53 am by yoonkwun.


Dec 2 2009, 2:54 am stickynote Post #8

After a couple more rounds, I found that moving the zerglings to use your spells was pretty annoying because sometimes I'd shoot twice instead of shooting once and moving my guy. Maybe swap it back to the old stargate system. If you are using scmdraft, I think there was a way to make instant build times (not set it to 1; it was like 8000-something that made it build even faster).


Dec 2 2009, 3:21 am Cinolt Post #9

That trick still causes a crash, and I'm iffy about the stargate system. Perhaps I can include both in a later version, but really the system is fine as it is. Just gotta get used to pressing the weapon hotkey, right click, unit hotkey, right click.


Dec 3 2009, 1:58 am PearS Post #10

i didnt enjoy this map that much. i think maybe it is the terrain. just...bored me i guess. maybe some bomberman type terrain would suit me better.


Dec 3 2009, 2:17 am Cinolt Post #11

Well, thanks for being honest, I appreciate that the most. The terrain is supposed to be the least considered aspect of the map, and I admit myself it has some pretty bad terrain (and by no means are the weapons' appearance fancy either). The focus is supposed to be, to say again, gameplay, mindgames. The only players that I observe truly enjoy the map are the ones who recognize the strategy and play competitively.


Dec 3 2009, 4:02 am PearS Post #12

well thanks for accepting my opinion. I will salute the triggering in the map because i've not seen stuff like that before. Kudos there brudda!


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