Quote from name:New-.Hydrolisk
TZ WILL FAIL AND EXPLODE AS HIS SHIP CRASHES UPON THE GROUND AT HIGH-SPEEDS AND HIS JOURNEY WILL BE FRUITLESS
Lies.
Good luck on your endeavor. Also, make sure it can be easily modified as opposed to hard-coded. ;o
I'm afraid it will have to be hard-coded, but there's like, nothing to mod anyway. Though if you want, I can write you a "generic RTS engine" afterwords which you can use to create your own game.
And by "demo," I hope you don't mean "half-finished with strings still missing in gameplay." Also, your balance will suck, so you should make your game easily modifiable so I can balance it for you.
:D:D:D
Just for that, I'm leaving all the strings out.
As for balance, the only possible imbalance is Special morphs, and there's only a few of them so I can balance them myself. For the rest, I've worked out a formula that will balance it for me.
None.
So what do you think of the game? >.>
Post has been edited 1 time(s), last time on Oct 23 2009, 12:03 am by TassadarZeratul. Reason: Also, clear out your inbox. :O
None.
I've gotten all the core code written. All that's left is getting organs to draw in the correct location, and multiplayer (ugh). Does anyone know of a good multiplayer library?
EDIT: Nevermind, google ftw.
Post has been edited 2 time(s), last time on Oct 28 2009, 9:32 am by TassadarZeratul. Reason: Masturbation Toaster ftl.
None.
Minor update: I've decided to scrap the Overcruiser class of ship. Unit production will instead be handled by a Warship with a Genesis morph. Think this is a good idea?
EDIT: You will start with a Warship with a Genesis morph and a Harvest morph, to make start-up faster. You will also have enough starting Biomatter to create a small fleet (3-5 ships) pretty quickly.
Post has been edited 2 time(s), last time on Oct 29 2009, 1:08 am by TassadarZeratul.
None.
Started a blog about the game. Linkie:
http://biophysicstsu.blogspot.com/This can be locked now.
None.