Cosmic Supremacy
Gameplay Components
Race Customization
Players are allowed to distribute 4 "Race Attribute Points" between 4 items.
Creativity - How many different technologies your people can imagine and therefore eventually research
Research - How quickly your people can develop technology from the drawing board to working equipment
Mining - How effectively your people extract resources from planets
Construction - How quickly units you purchase become available for use
Each point you add is a 25% bonus, so at the extremes it is possible to have up to 200% of normal in one item, or 125% in all 4 fields.
Research
Technology is a critical part of the game for any player. There are 42 total technologies in the game, 2 which you always have, and then out of the 40 you get an amount based on your Creativity.
Creativity | Technologies (+the 2 always available techs)
------------------------------------------------------------------------------
0 ........... | 16
1 ........... | 20
2 ........... | 24
3 ........... | 28
4 ........... | 32
Technologies provide armor & damage upgrades for units, increased mining speeds, construction speeds, new units, and new unit abilities or modifications.
To avoid late game "tech maxing" there are 2 techs called Hyper-Advanced Attacks and Hyper-Advanced Defenses which loop around with increasing bonuses and increasing costs up to +22 for a cost of 25,300 Research Points. These 2 techs are always available on every player's tech tree.
Resources
There are 3 resource types, with the symbols $¶Ü in the game. They are:
Minerals $ (common)
Radioactives ¶ (more sparse)
Uberium Ü (rare and exotic!)
Minerals show up in the default Starcraft mineral display, but can also be seen in your Treasury interface at the bottom left of the map.
You must use the treasury interface to see how many Radioactives or Uberium you have
Strategies & Tactics
Every player has a Capital, where units are constructed, and resources are brought from the colonies, by automatic freighter ships.
Protecting your Capital from attack is important to your survival.
Also, your freighters need a clear path of travel if they are to return with resources safely. An empire who's freighters are blockaded by hostile ships can be starved to death. Ground forces are strong however, and can be overwhelming to air units if landed on enemy colonies.
The various technologies will provide opportunities as the game progresses. New units paritcularly tip the scales with the armor, damage, and/or splash they provide.
An unprepared opponent could also be ravaged by abilties like cloaking or defensive matrix - but you need the technology for the ability to use it.
In a diplomacy game, rivals may find it in their interest to team up on a player who has particular technologies, or just a significant lead in tech.
The Game Modes
There are four game modes available, the host chooses one at the start of the game. They are:
Classic Diplomacy - No rules. People can ally & backstab as they wish. Allied victory is allowed.
Free For All - No allying is allowed at all. Only one player can win by being the last one standing.
Random Teams - Random 2v2 or 3v3.
Default Teams - 2v2 or 3v3. In the case of 3v3, it is Players 1 2 3 vs. 4 5 6.
In the case of 2v2, it is the "first two" vs. the "last two" so 12vs.34, 12vs.35, 13vs.46, etc. It's intended to never "bust" because of player slots.
When there are 2, 3, or 5 players in the game, the host may choose only Free For All or Classic Diplomacy
Gameplay Screenshots
The Full Tech Tree For Your Viewing Pleasure
Note: Dotted arrows mean that the above tech is required only if it is in fact in your tech tree.
For example, it is possible to not have the +1 Defense tech "Dynamic Architecture", and instead
start researching the +2 Defense tech right away.
Note: Dotted arrows mean that the above tech is required only if it is in fact in your tech tree.
For example, it is possible to not have the +1 Defense tech "Dynamic Architecture", and instead
start researching the +2 Defense tech right away.
Example Tech Descriptions
Download
Changelog
Code
1.07
-Balance overhaul. Vultures more useful now.
1.06
-Fixed a bug with the 1.05 bug fix of the treasury display. Hopefully this it, lol
1.05
-Fixed a bug where treasury display would not update after a reseach boost if the new value was 0
-Changed unit name of "Capital" to "Capital [color=#CE091D](Max 1)[/color]"
-Changed unit name of "Research Lab" to "Research Lab [color=#CE091D](Max 60)[/color]"
1.04
-Increased the number of units players start with on their homeworld to speed up the "early game"
-Added removal of units in the planets' money boxes if the player has no buildings on that planet
-Enhanced the tech descriptions for techs that provide new units to show the default SC unit name.
-Changed Player 1's victory trigger back to normal (was in a semi-disabled test state)
-Made Player 8 same color as Player 12 for aesthetics (i intended to do this and kept forgetting)
1.03
-Minor decrease to the damage done by Infantry(Marine) and Powered Combat Suit(Raynor)
-Embarassing bug fix
1.02
-Significant increases to all research, mining, and construction speeds.
-Embarassing bug fixes
1.01
-Embarassing bug fixes
-Balance overhaul. Vultures more useful now.
1.06
-Fixed a bug with the 1.05 bug fix of the treasury display. Hopefully this it, lol
1.05
-Fixed a bug where treasury display would not update after a reseach boost if the new value was 0
-Changed unit name of "Capital" to "Capital [color=#CE091D](Max 1)[/color]"
-Changed unit name of "Research Lab" to "Research Lab [color=#CE091D](Max 60)[/color]"
1.04
-Increased the number of units players start with on their homeworld to speed up the "early game"
-Added removal of units in the planets' money boxes if the player has no buildings on that planet
-Enhanced the tech descriptions for techs that provide new units to show the default SC unit name.
-Changed Player 1's victory trigger back to normal (was in a semi-disabled test state)
-Made Player 8 same color as Player 12 for aesthetics (i intended to do this and kept forgetting)
1.03
-Minor decrease to the damage done by Infantry(Marine) and Powered Combat Suit(Raynor)
-Embarassing bug fix
1.02
-Significant increases to all research, mining, and construction speeds.
-Embarassing bug fixes
1.01
-Embarassing bug fixes
Post has been edited 20 time(s), last time on Jun 12 2011, 7:11 pm by Tank_7.
None.