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Sidekick RPG, an idea I had
Creator: Oyen
Time: Oct 17 2007, 5:12 pm
 Oyen Oct 17 2007, 5:12 pm Post #1
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I was considering making an rpg, where each player chooses a weaker hero to accompany a stronger computer controlled hero on quests and such. I also considered using the inverse of this, by having the players choose a hero and having a computer-controlled sidekick follow them around.
Of course, this is just a basic idea for a rpg. Does this seem like an interesting idea?
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 payne Oct 17 2007, 8:53 pm Post #2
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It's innovative (the first idea), but I'm not sure people would appreciate to be forced to follow a CPU during all the quests...
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 Oyen Oct 17 2007, 10:45 pm Post #3
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Well, I had thought about having the sidekick and hero split up during different times to accomplish their goals (like a puzzle that can only be solved by the hero and sidekick stepping onto two different beacons at different locations at the same time). I also thought about having the sidekick lead the hero (like a navigator) for some quests.

EDIT: I also thought about removing the whole computer hero aspect and making the hero a human player who is accompanied by a human player with a weaker hero (sidekick; harder to use, so could be challenge for pros)
This post was edited 1 time, last edit by Oyen: Oct 18 2007, 3:28 am.
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 Oyen Oct 27 2007, 9:24 pm Post #4
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I've decided to try making a map around this concept as soon as I finish a few of my other maps.
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