That method would only work accurately in a non-multiplayer map, especially since it relies on KILLS and not kill score.
Post has been edited 1 time(s), last time on Oct 31 2007, 3:52 am by Oyen.
None.
why not just make it point related?
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Score("Current Player", "Kills and Razings", At least, XXX);
Actions:
Set Score("Current Player", "Subtract", "XXX", Kills and Razings).
Set Resources("Current Player", Add, 50, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
=P
None.