Staredit Network > Forums > SC1 Terrain > Topic: Developed custom blend
Developed custom blend
Sep 2 2009, 8:00 pm
By: payne  

Sep 2 2009, 8:00 pm payne Post #1

:payne:

I've just tried to do as much as possible with basically the same blend which used, at the beginning, only like 4 tiles :P
Many things are included and you can do many combinations in more than what is actually shown in the map.
And I've included the 2 new retarded "medium sized" trees :P

If someone could manage to do a better blend for the stacked walls, I'd really love it!
Also, I've never found out a way to make it a vertical wall, if you could try that out too ;o

Thanks to WoodenFire and r00k for inspiration (even if they didn't know) ^^

Link for DLDB: http://www.staredit.net/?file=1512

Attachments:
Custom Walls.scm
Hits: 19 Size: 62.17kb



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[08:19 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: damn, if that doesn't scream UV, I don't know what does. https://staredit.net/382067/
hah yeah in the past that might've been up my alley. haven't really been mapping lately, been too busy with everything else. and kinda lost interest too tbh. just not enough people left on SC to feel worth investing the time personally.
[08:03 pm]
lil-Inferno -- u
[07:38 am]
NudeRaider -- damn, if that doesn't scream UV, I don't know what does. https://staredit.net/382067/
[06:55 am]
UndeadStar -- :wob:
[02:28 am]
Symmetry -- :wob:
[2026-10-29. : 9:17 pm]
RIVE -- :wob:
[2026-10-29. : 7:03 pm]
CoCo( -- OK, click here if any1 is interested in this $ making opportunity https://staredit.net/topic/18952/
[2026-10-29. : 4:39 pm]
NudeRaider -- sure, make a post in ums assistance
[2026-10-29. : 6:44 am]
CoCo( -- anyone willing to help fix a few triggers on a new "impossible" map? Please
[2026-10-28. : 6:52 pm]
lil-Inferno -- UndeadStar
UndeadStar shouted: https://www.youtube.com/watch?v=rbChzMFX0mE <= I wonder if that will attract new players to SC1&2 ?
:doubt:
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